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Decompiled source of Cut Content Restorer v1.0.0
CutContentRestorer.dll
Decompiled a day agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using CutContentRestorer; using MelonLoader; using MelonLoader.Preferences; using Microsoft.CodeAnalysis; using UnhollowerBaseLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(CutContent), "CutContentRestorer", "1.0.0", "Digit4lSpace", null)] [assembly: MelonGame("Stress Level Zero", "BONEWORKS")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("CutContentRestorer")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CutContentRestorer")] [assembly: AssemblyTitle("CutContentRestorer")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CutContentRestorer { public class CutContent : MelonMod { [CompilerGenerated] private sealed class <HandleScene>d__12 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public CutContent <>4__this; public string sceneName; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <HandleScene>d__12(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; CutContent cutContent = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: { <>1__state = -1; GameObject[] array = Il2CppArrayBase<GameObject>.op_Implicit(Resources.FindObjectsOfTypeAll<GameObject>()); GameObject[] array2 = array; foreach (GameObject val in array2) { if (cutContent._gunStuff.Value && cutContent._generalGunObjects.Contains(((Object)val).name)) { val.SetActive(true); } if (cutContent._generalObjects.Contains(((Object)val).name)) { val.SetActive(true); } } if (!cutContent._sceneObjects.TryGetValue(sceneName, out (string[], string[]) value)) { return false; } if (sceneName == "sandbox_blankBox" && !cutContent._blankBox.Value) { return false; } if (sceneName == "scene_arena") { cutContent.ArenaCampaignStuff(array); } if (sceneName == "zombie_warehouse") { cutContent.ZombieWarehouseStuff(array); } if (sceneName == "scene_redactedChamber") { cutContent.RedactedChamberStuff(array); } int num2 = 0; array2 = array; Scene scene; foreach (GameObject val2 in array2) { scene = val2.scene; if (!(((Scene)(ref scene)).name != sceneName)) { if (value.Item1.Contains(((Object)val2).name)) { val2.SetActive(true); num2++; ((MelonBase)cutContent).LoggerInstance.Msg(((Object)val2).name + " Enabled."); } else if (value.Item2.Contains(((Object)val2).name)) { val2.SetActive(false); ((MelonBase)cutContent).LoggerInstance.Msg(((Object)val2).name + " Disabled."); } } } if (sceneName == "scene_throneRoom" && !cutContent._throneRoomExitPortal.Value) { array2 = array; foreach (GameObject val3 in array2) { if (((Object)val3).name == "TRIGGER_EXIT") { scene = val3.scene; if (((Scene)(ref scene)).name == "scene_throneRoom") { val3.SetActive(false); } } } } ((MelonBase)cutContent).LoggerInstance.Msg($"Enabled {num2} objects in {sceneName}!"); return false; } } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private MelonPreferences_Category _category; private MelonPreferences_Entry<bool> _gunStuff; private MelonPreferences_Entry<bool> _blankBox; private MelonPreferences_Entry<bool> _throneRoomExitPortal; private Dictionary<string, (string[] enable, string[] disable)> _sceneObjects; private string[] _generalGunObjects = new string[7] { "highlight_boxy", "boxy top", "EjectText", "FireModeText", "ControllerOptionSelect", "Border", "Cursor" }; private string[] _generalObjects = new string[1] { "brett_backpack_straps" }; public override void OnApplicationStart() { _category = MelonPreferences.CreateCategory("CutContentRestorer"); _gunStuff = _category.CreateEntry<bool>("GunStuff", true, "Enable gun stuff", (string)null, false, false, (ValueValidator)null, (string)null); _blankBox = _category.CreateEntry<bool>("BlankBox", true, "Enable BlankBox stuff", (string)null, false, false, (ValueValidator)null, (string)null); _throneRoomExitPortal = _category.CreateEntry<bool>("ThroneRoomExitPortal", true, "Enable Throne Room Exit Portal", (string)null, false, false, (ValueValidator)null, (string)null); MelonPreferences.Save(); _sceneObjects = new Dictionary<string, (string[], string[])> { ["scene_introStart"] = (new string[4] { "Measurement Device", "panel_global", "button_Zombies", "button_DebugLines" }, new string[0]), ["scene_mainMenu"] = (new string[9] { "prop_bigButton", "button_updatesNext", "button_updatesBack", "grid_Window", "button_PROFILE", "LIGHTBAKEOFF", "CLAMP_greyBox", "prop_LEVELMODULE_greybox", "BASICDESKSETUP" }, new string[0]), ["scene_museum"] = (new string[15] { "plateCover_top_null", "prop_onOffSlider", "PIPECLIMBER", "poster_monogon_A", "poster_monogon_B", "poster_monogon_C", "poster_monogon_D", "poster_monogon_E", "poster_monogon_F", "poster_monogon_G", "poster_monogon_H", "poster_monogon_J", "poster_monogon_K", "ChristmasTree", "holoRing_Text" }, new string[0]), ["scene_streets"] = (new string[4] { "CombineLock", "plateCover_top_null", "prop_onOffSlider", "holoRing_Text" }, new string[0]), ["scene_runoff"] = (new string[4] { "skele_Geo", "plateCover_top_null", "prop_onOffSlider", "holoRing_Text" }, new string[0]), ["scene_sewerStation"] = (new string[4] { "plateCover_top_null", "prop_onOffSlider", "Pipes", "holoRing_Text" }, new string[0]), ["scene_warehouse"] = (new string[4] { "FireSafetyDoor01", "ROOM_EXIT", "plateCover_top_null", "prop_onOffSlider" }, new string[2] { "plane_4x4 (4)", "plane_4x4 (1)" }), ["scene_subwayStation"] = (new string[3] { "plateCover_top_null", "prop_onOffSlider", "holoRing_Text" }, new string[0]), ["scene_tower"] = (new string[3] { "plateCover_top_null", "prop_onOffSlider", "holoRing_Text" }, new string[0]), ["scene_towerBoss"] = (new string[6] { "skele_Geo", "VoiD Leak Stage (1)", "grid_30m_ballistic", "STAIRS (1)", "plateCover_top_null", "prop_onOffSlider" }, new string[0]), ["scene_arena"] = (new string[17] { "OLD_SECTION_WINDMILL-HOUSES", "grid_Castle (1)", "CARGOCART (1)", "CARGOCART", "ARCHBLOCK (36)", "OCTAGON", "concretebarrier_turbo", "Ifonche_02", "Ifonche_01", "WoodF2", "dest_BoneworksCrate_1m", "kitbash_smallCons_16stair", "WoodG2 (24)", "JamaRocks", "crate_military_white_ARENA Variant", "Tawern Interior", "BrettEnemy" }, new string[2] { "mesh_kitbash_smallCons_16stair-1729422 (1)", "Door001" }), ["scene_throneRoom"] = (new string[12] { "chamber_42x42x42_r", "texter_slzLogo", "TRIGGER_EXIT", "punching_bag", "skele_Geo", "handle", "handle (2)", "kitbash_platform_4m_4m", "stair_metal_10", "stair_metal_10 (2)", "stair_metal_10 (1)", "stair_metal_10 (3)" }, new string[4] { "texter_02", "texter_Chamber", "ELEVATORCART", "pillar_quarterxquarterx4 (1)" }), ["arena_fantasy"] = (new string[9] { "WeaponSpawn", "MagSpawn", "BALLOON_Revolver", "prop_ammoBox_hvy", "dest_BoneworksCrate_1m", "Ifonche_02", "Ifonche_01", "WoodF2", "kitbash_smallCons_16stair" }, new string[1] { "mesh_kitbash_smallCons_16stair-1729422 (1)" }), ["zombie_warehouse"] = (new string[9] { "plateCover_top_null", "prop_onOffSlider", "image_Action", "prop_arenaBell (2)", "dest_plant_C", "ZipStick", "ZipStick (1)", "SAVESPOT*REMOVE THIS*ZONEDEBUG", "holoRing_Text" }, new string[2] { "red_couch", "CUREMACHINE (1)" }), ["sandbox_museumBasement"] = (new string[29] { "HALFPIPE", "chamber_piece_40mx40m (21)", "chamber_piece_40mx40m (22)", "prop_batteryHolderA", "prop_batteryHolderA (1)", "prop_batteryHolderA (2)", "prop_batteryA", "prop_batteryA (1)", "prop_batteryA (2)", "GravityStaff", "Balloon Spawn Launcher", "Decal_GroundMarking_Circle", "p_dest_glassPane (5)", "p_dest_glassPane (1)", "p_dest_glassPane (2)", "p_dest_glassPane (4)", "p_dest_glassPane (3)", "testiKey", "CONCRETEPALLETE", "ZoneDebugger", "rifle_M16_Ironsights", "Knife_Chef", "env_monomat_dispSys", "COREBOMB", "DEVMANIPTOOL", "prop_crown", "prop_powerPuncher (1)", "prop_powerPuncher", "rifle_M16_LaserForegrip" }, new string[0]), ["sandbox_blankBox"] = (new string[29] { "HALFPIPE", "chamber_piece_40mx40m (21)", "chamber_piece_40mx40m (22)", "prop_batteryHolderA", "prop_batteryHolderA (1)", "prop_batteryHolderA (2)", "prop_batteryA", "prop_batteryA (1)", "prop_batteryA (2)", "GravityStaff", "Balloon Spawn Launcher", "Decal_GroundMarking_Circle", "p_dest_glassPane (5)", "p_dest_glassPane (1)", "p_dest_glassPane (2)", "p_dest_glassPane (4)", "p_dest_glassPane (3)", "testiKey", "CONCRETEPALLETE", "ZoneDebugger", "rifle_M16_Ironsights", "Knife_Chef", "env_monomat_dispSys", "COREBOMB", "DEVMANIPTOOL", "prop_crown", "prop_powerPuncher (1)", "prop_powerPuncher", "rifle_M16_LaserForegrip" }, new string[0]), ["scene_redactedChamber"] = (new string[24] { "texter_04", "texter_awareness", "texter_body", "texter_weapons", "texter_testing", "place_room", "STAIRS (1)", "DECALS_RECURSION1", "place_deskStation", "-------HIDDEN-------", "lamp_worklight_stand", "confetti_Poof_ball", "LevelSelector", "LevelPillar", "enemy_roller", "QuickMenu", "TimeMachine", "prop_BigLever", "SM_Chair1", "prop_onOffLever", "floor", "Construction", "UI", "electronics" }, new string[3] { "texter_TestChamber", "texter_interaction", "texter_physical" }), ["scene_Tuscany"] = (new string[12] { "BIGTARGET", "BIGTARGET (1)", "BIGTARGET (2)", "BIGTARGET (3)", "Boats", "Boat3", "Tapestry", "Books", "book_B_wormholes", "book_C_livingStressFree", "book_L_MakeGames", "book_I_texturingForMorons" }, new string[0]), ["scene_hoverJunkers"] = (new string[2] { "Television", "holoRing_Text" }, new string[0]) }; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { MelonCoroutines.Start(HandleScene(sceneName)); } private void ArenaCampaignStuff(GameObject[] allObjects) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) GameObject obj = GameObject.CreatePrimitive((PrimitiveType)3); obj.transform.position = new Vector3(1.568f, -0.003f, 120.2837f); obj.transform.rotation = Quaternion.Euler(-90.00001f, 0f, -90.00001f); obj.transform.localScale = new Vector3(10.8033f, 10.80591f, 0.03490543f); ((Renderer)obj.GetComponent<MeshRenderer>()).enabled = false; ((MelonBase)this).LoggerInstance.Msg("Tavern floor Void clip fixed!"); foreach (GameObject val in allObjects) { if (((Object)val).name == "TRIGGER_EXIT") { Scene scene = val.scene; if (((Scene)(ref scene)).name == "scene_arena") { val.transform.position = new Vector3(41.91f, -0.86f, 131.99f); val.transform.rotation = Quaternion.Euler(180f, 89.99999f, 180f); ((MelonBase)this).LoggerInstance.Msg("Arena portal moved!"); } } } } private void ZombieWarehouseStuff(GameObject[] allObjects) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) GameObject[] array = allObjects; Scene scene; foreach (GameObject val in array) { if (!(((Object)val).name == "prop_onOffLever (1)")) { continue; } scene = val.scene; if (!(((Scene)(ref scene)).name == "zombie_warehouse") || !(((Object)val.transform.parent).name == "CUREMACHINE (1)")) { continue; } foreach (GameObject val2 in allObjects) { if (((Object)val2).name == "OLD") { scene = val2.scene; if (((Scene)(ref scene)).name == "zombie_warehouse") { val.transform.SetParent(val2.transform); val.transform.localPosition = new Vector3(-0.074f, 0.289f, 0.564f); val.SetActive(true); } } } } array = allObjects; foreach (GameObject val3 in array) { if (!(((Object)val3).name == "OLD")) { continue; } scene = val3.scene; if (((Scene)(ref scene)).name == "zombie_warehouse") { val3.SetActive(true); for (int k = 0; k < val3.transform.childCount; k++) { ((Component)val3.transform.GetChild(k)).gameObject.SetActive(true); } ((MelonBase)this).LoggerInstance.Msg("Old Cure Machine enabled!"); } } } private void RedactedChamberStuff(GameObject[] allObjects) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) foreach (GameObject val in allObjects) { Scene scene; if (((Object)val).name == "dest_explodingBarrel") { scene = val.scene; if (((Scene)(ref scene)).name == "scene_redactedChamber") { val.transform.position = new Vector3(-11.453f, -0.86f, 2.492f); val.transform.rotation = Quaternion.Euler(0f, -135.393f, 0f); } } if (((Object)val).name == "dest_pallet_A") { scene = val.scene; if (((Scene)(ref scene)).name == "scene_redactedChamber") { val.transform.position = new Vector3(-10.896f, -0.86f, -1.656f); } } if (((Object)val).name == "Container (1)") { scene = val.scene; if (((Scene)(ref scene)).name == "scene_redactedChamber") { val.transform.position = new Vector3(-8.89f, 2.65f, -6.99f); } } if (((Object)val).name == "Hexagonal_Container") { scene = val.scene; if (((Scene)(ref scene)).name == "scene_redactedChamber") { val.transform.position = new Vector3(-8.89f, 0.9f, -6.99f); } } } } [IteratorStateMachine(typeof(<HandleScene>d__12))] private IEnumerator HandleScene(string sceneName) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <HandleScene>d__12(0) { <>4__this = this, sceneName = sceneName }; } } }