Boneworks
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Details

Date Uploaded
4 years ago
Downloads
2.2K
Size
119MB

How It's Made

For anyone wondering how I made this... I used a VERY rough scan of Jimmy Wong made by ProMacGyver, retopologized it, and cleaned up the texture (removing hair, glitches, etc created by the original sloppy geometry. The original geometry wasn't good enough to bake a normal map so I took Ford's head and wrapped it onto Jimmy's new retopologized mesh and put Ford's textures onto Jimmy's UVs. Albedo map is a mix between Jimmy and Ford's hair texture, the normal map is Ford with removed mole, MAS map is also Ford but with removed mole, and finally I just weight painted the head and fixed the geometry a little more to fit Ford's body mesh.

  • Original 3D scan
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    Changelog

    1.0.0 - Initial release

    Screenshots

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