ProcedualAnimation
Ahh yes the 14th update for this mnod is outTHE StruggleSounds folder MUST go in your userdata folder,the normaldeathsounds ALSO MUST go in your userdata folder and the ACTUAL procedual aniamtion file MUST go in the mods folder like you normally install it
https://www.youtube.com/watch?v=OKUy-0xbOT0
This is if you want to see how it looks
As you may see this time I used ai to write this cause well yea so its just CLEANER for you guys to read so yea but from now on i will actually type with my own words
Procedural Animation
This mod adds dynamic struggle animations to NPCs when they die, making combat feel more visceral and responsive. WAY MORE Responsive and with the new UPDATE WAY WAY BETTER
The Stats
Wound Holding: 44% chance (dynamic based on hit location). proberly the most polish and best in the mod so far
Fetal Curl: 35% chance (great for toss/throw deaths). SOMETIMES it dosent work properly
Crawling State: 10% chance. used to be 15 but because of ze new state it MUST OF BEEN CHANGED because well yea just for realsim
Bike Kicking: 11% chance (now includes a panic cycle). its also revamped YET AGAIN and also revamped again again cause im trying to make it look better
ARM bike crawling:0% removed cause it was not good
Note: If you shoot an enemy that has been struggling for at least 2 seconds, they will immediately go fully limp Like you just put them outa there misery so yea kinda like the game bodycam thats kinda what this mod is inspired by. like when you kill them but yea i guess its not as good as bodycam but well its fine :)
Update Log
UPDATE 1: Added dynamic wound holding. NPCs now clutch the specific area where they were shot instead of always holding their pelvis.
UPDATE 2: Added a 11% chance for enemies to "bike kick" upon death—a realistic, frantic reflex. EVEN BETTER ONCE AGAIN AGAIN!
UPDATE 3: Added a 10% chance for enemies to attempt to crawl away after dying.
UPDATE 4: Optimization pass (zero stuttering). Adjusted bike kick chance to 5% and added the 35% Fetal Curl animation.
UPDATE 5: Bike kick chance increased to 11%. Revamped animations so they look like they are in true pain. Added the "Mercy Kill" feature (shoot them after 2 seconds to end their struggle). added SOUNDS when they go into the bike kickign and ATLAST REVAMEPD ANIAMTIONS ONCE MROE TO MAKE IT TURLY LOOK LIEK THEREI N PAIN
UPDATE 6 (Latest): Added the "Full Panic" state. During the bike kick animation, NPCs will now alternate between standard peddling and a "double-kick" panic mode where both legs kick out simultaneously. This loop continues until they expire or are killed. (dis has been removed as it just sucked)
UPDATE 7 (latest latest) adding a NEW state where its like the bike kicks but for his arms so kinda like crawling but hes just hopeless (also gone)
UPDATE 8!! (NEW latest latest) made bike kicking way more realstic by making it so that the kicks are more random and stuff like so its not robotic and made the Arm Bike one so that they are trying to push there arms into the ground and well insted of a smooth O loop its like a D loop so hes like a bycicle kick but when his hands hit the ground they move back like hes trying to move but he just cant so yeeeeee (THIS IS GONE this update sucked)
UPDATE 9!! (NEW SOUND UPDATE LATEST) : added sounds and revamped bike kickibng...wow! OH AND I REMOVED ARM CRAWLING CAUSE IT SUCKED SO YEEEE also i removed the twitchign from the og state cuase it made no sense AND I REMOVED DEATH SOUNDS
OK ...
UPDATEEEEE 10 WOW i cant belive it! well patch notes time so ok here we go: made it so that when the npc plays the struggle soudns it NO LONGER cuts of early and plays the FULL FILE AND I HAVE also changed the og normal wound holdign state so that well there hands twtich and there is a pulse so its like there holding there wound and for a split second it stops THAT SHOULD work. i also added a 5 percent chance for them to have there legs twitch after the struggel ends cuase well its realistic AND made it so when you kill em mid struggle one of there legs twitch so ye but im pretty sure that theres also a 10 percnet chance that nothing happens so YEE and there MIGHT be more stuff but i forgot idk i think thats all so yee
update 11 yesss so theres some bug fixes like now with crablets turrerts and all thoese robot guys they will play there death sounds no matter how you kill the so thats a bug fixed and i also polished fetal curl at least tried to so they should actually curl up when they go into that state insted of just flopping around it wont be perfect but it will do
UPDATE 12 kinda like a patch n polish update so i revamped the bike kicking once more i feel like its the best it can get right now bassicly they ACTUALY KICK IN AND OUT LIKE WAY BETTER it looks real and i made it so they wait 2 seconds to prevent any glitches also made it a 10 percent chance they DONT PLAY SOUND while doing it cause idk why not i guess hes winded i also made some changes to the og state so yea also made it so crawling WORKS PROPERLY unless theres somthin in da way ofcoruse so yeeee
UPDATE 13: so just fixed there hands floating into the air if theres no bullet wound so now they if theres no bullet wounds there hands will just go straight for there faces : also fixed fetal curl so now you can see it happen although still need to tweak it as it aint perfect : fixed bombs so that when they struggle THEY WILL NOT get up at all (i hope) :FIXED crashing on level loading and also added more optimization so insted of scanning the entire level and its assets that its got stored it only scans stuff IN the level and its just better but in big maps like sewers you will notice a stutter but it aint as bad
UPDATE 14! made it so that the default state is 23595404509 times better made bike kicking better made fetal curl better and just yea idk theres 100% somethings i have missed
DISCLAIMER THIS TIME SAID BY ME NOT AI : Im not trying to copy boneeuphoria i was Just inspierd so yea Thx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the bug where npcs stay alive even tho there struggling has been FIXED i think
BUGSSS: (yes the "Patch n polish" came with bugs... they were actaully here before this update i think ) ANYWAYS so sometimes they can drift away for about a second while there bike kicking i think this is because i set the friction of there feet to about 0 so when there feet get caught under there body the physX engine doesent know what to do sometiems the npcs can spin tho BARELY happens
NEW BUG sometimes newly spawned npcs just flop i will fix this SOME TIME SOON NEW BUG sometimes when you kill them they jitter/ shake
SOUNDS ARE NOT INTENDED FOR COMMERCIAL USE AND ALL SOUND RIGHTS GO TO THERE OG CREATORS SOUNDS RIPPED FROM THE GAME BODYCAM just WHATEVER YOU DO DONT SHARE THEM TO OTHER PEOPLE CAUSE IF YOU DO THAT i MIGHT get sued at worse cause i dont own the sounds and im sharing them with other people and at best proberbly a mod takedown so just KEEP THEM IN THOESE FOLDERS PLS
remember if you dont want certian sounds you can remove them from the struggle sounds foler but WHATEVER YOU DO MAKE SURE IT GOES IN USERDATA
i didnt expect this to turn into a full on mod because if this legend called Baneplaysstuff that commented on the release video on the mod didnt say if there was gonna be more states then i wouldve never added all of the new things cause i thought the mod was done SO SHOUT OUT TO Baneplaysstuff !!!!!!!!!!!!!!!!!!!!!!!!!!
