OK
SO SOUND
IS
HHEEAARREE!!!!!!!!!!!!!!!!
nOW READ THIS ITS IMPORTANT
THE StruggleSounds folder MUST go in your userdata folder. and the ACTUAL procedual aniamtion file MUST go in the mods folder like you normally install it
Now if you DONT WANT SOUNDS you can just remove them from the struggle folder and and the best part.. YOU CAN ADD YOUR OWN.... and if you dont lkike one of the stock soudn you can just remove one and keep the others and it will STILL WORK
AND FOR THE LAST TIME..... I HAVE FULLY FULLY ULTRA FIXED PROMISE FIXED BIKE KICKING AGAIN AND REMOVED ARM CRAWLING AND ALSO REMOVED NPC DEATH SOUNDS AND ALSO REMOVED TWITCHING FROM THE OG STATE CAUSE UNREASLTIC now also the reason why io removed deaht soudns is so its more realistic
Now back to the actual mod stuff WAIT NO also the new sounds only trigger if they go into the bike state cuase otherwise it makes no sence. REMEMBER... this is ment ot be REALSTIC!
As you may see this time I used ai to write this cause well yea so its just CLEANER for you guys to read so yea but from now on i will actually type with my own words
Procedural Animation
This mod adds dynamic struggle animations to NPCs when they die, making combat feel more visceral and responsive. WAY MORE Responsive and with the new UPDATE WAY WAY BETTER
The Stats
Wound Holding: 44% chance (dynamic based on hit location). the chance is even less now but it nomatter how much states it will always stay cause it was the og and its pretty good
Fetal Curl: 35% chance (great for toss/throw deaths).
Crawling State: 10% chance. used to be 15 but because of ze new state it MUST OF BEEN CHANGED because well yea just for realsim
Bike Kicking: 11% chance (now includes a panic cycle). its also revamped YET AGAIN
ARM bike crawling:0% removed cause it was not good
Note: If you shoot an enemy that has been struggling for at least 2 seconds, they will immediately go fully limp Like you just put them outa there misery so yea kinda like the game bodycam thats kinda what this mod is inspired by. like when you kill them but yea i guess its not as good as bodycam but well its fine :)
Update Log
UPDATE 1: Added dynamic wound holding. NPCs now clutch the specific area where they were shot instead of always holding their pelvis.
UPDATE 2: Added a 11% chance for enemies to "bike kick" upon death—a realistic, frantic reflex.
UPDATE 3: Added a 10% chance for enemies to attempt to crawl away after dying.
UPDATE 4: Optimization pass (zero stuttering). Adjusted bike kick chance to 5% and added the 35% Fetal Curl animation.
UPDATE 5: Bike kick chance increased to 11%. Revamped animations so they look like they are in true pain. Added the "Mercy Kill" feature (shoot them after 2 seconds to end their struggle). added SOUNDS when they go into the bike kickign and ATLAST REVAMEPD ANIAMTIONS ONCE MROE TO MAKE IT TURLY LOOK LIEK THEREI N PAIN
UPDATE 6 (Latest): Added the "Full Panic" state. During the bike kick animation, NPCs will now alternate between standard peddling and a "double-kick" panic mode where both legs kick out simultaneously. This loop continues until they expire or are killed.
UPDATE 7 (latest latest) adding a NEW state where its like the bike kicks but for his arms so kinda like crawling but hes just hopeless
UPDATE 8!! (NEW latest latest) made bike kicking way more realstic by making it so that the kicks are more random and stuff like so its not robotic and made the Arm Bike one so that they are trying to push there arms into the ground and well insted of a smooth O loop its like a D loop so hes like a bycicle kick but when his hands hit the ground they move back like hes trying to move but he just cant so yeeeeee
UPDATE 9!! (NEW SOUND UPDATE LATEST) so uhhh yea i kinda already said everything at the top of the page and how to install it but if you watn a cleaner versino then here : added sounds and revamped bike kickibng...wow! OH AND I REMOVED ARM CRAWLING CAUSE IT SUCKED SO YEEEE also i removed the twitchign from the og state cuase it made no sense AND I REMOVED DEATH SOUNDS
OK
UPDATEEEEE 10 WOW i cant belive it! well patch notes time so ok here we go: made it so that when the npc plays the struggle soudns it NO LONGER cuts of early and plays the FULL FILE AND I HAVE also changed the og normal wound holdign state so that well there hands twtich and there is a pulse so its like there holding there wound and for a split second it stops THAT SHOULD work. i also added a 5 percent chance for them to have there legs twitch after the struggel ends cuase well its realistic AND made it so when you kill em mid struggle one of there legs twitch so ye but im pretty sure that theres also a 10 percnet chance that nothing happens so YEE and there MIGHT be more stuff but i forgot idk i think thats all so yee
update 11 yesss so theres some bug fixes like now with crablets turrerts and all thoese robot guys they will play there death sounds no matter how you kill the so thats a bug fixed and i also polished fetal curl at least tried to so they should actually curl up when they go into that state insted of just flopping around it wont be perfect but it will do
DISCLAIMER THIS TIME SAID BY ME NOT AI : Im not trying to copy boneeuphoria i was Just inspierd so yea Thx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SOUNDS ARE NOT INTENDED FOR COMMERCIAL USE AND ALL SOUND RIGHTS GO TO THERE OG CREATORS
remember if youy dont want certian sounds you can remove them from the struggle sounds foler but WHATEVER YOU DO MAKE SURE IT GOES IN USERDATA