RemoveServerTimeOffset
Removes the server time offset, so in-game time exactly matches system time.
| Last updated | 14 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | robotic_scarab-RemoveServerTimeOffset-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Remove Server Time Offset
Per the game devs, "When playing offline, the game uses your computer's local time for events." Functionally, when running in offline mode, the game runs both the server back-end and the client front-end. All online servers ran at a 2 hour offset from the local time of the actual server and because the game runs the server back-end in offline mode, this offset persists and creates a mismatch of 2 hours between your computer's local time and the in-game time.
This mod removes the 2 hour offset, so the offline server time will exactly match your computer's system time. This means when it's 8 pm on your computer, it will be 8 pm in the game and therefore Night, while without this mod, it would be 6 pm and therefore Day.
Compatibility
This mod should be compatible with all other mods; this mod only modifies the NetworkSyncManager.overallTimeOffset field.
Installation / Uninstallation
Requires BepInEx 5.4.x - recommended to install both BepInEx and this mod with Thunderstore or R2ModMan. This mod can be uninstalled at any time without damaging your save files.