Bopl Battle
Install

Details

Last Updated
First Uploaded
Downloads
377
Likes
0
Size
71KB
Dependency string
Amir_Nilf-TimeBomb-1.0.0
Dependants

Categories

Time Bomb

A Bopl Battle ability. Hot potato, with a countdown.

Use it and you are holding a live bomb with an eight second fuse. Touch another player and it becomes theirs, and the fuse resets — so it can change hands right up to the last moment. Whoever is holding it when the fuse runs out dies, wherever they are and whatever they are doing.

The carrier visibly holds the bomb, its fuse burning faster and its beat growing harder as the timer runs down, with the seconds counted above their head. There is a short grace period after each pass so it can't ping-pong between two players standing together.

  • Fuse: 8 seconds, reset on every pass
  • Uses: one per round
  • Passing: on contact, with a brief immunity after each hand-off
  • Dependencies: BepInEx only

Installing

Install with Thunderstore Mod Manager or r2modman, then launch the game from the mod manager. The ability appears in the ability-select grid.

By hand: drop TimeBomb.dll into BepInEx/plugins/TimeBomb/.

Playing online

Private lobbies work — invite a friend through Steam as usual. Both players need the same mods installed, or the ability lists won't line up. Thunderstore can export your whole profile as a code for them to import.

Public matchmaking is disabled by the game whenever any mod is loaded. That's Bopl's rule, not this mod's.

Building from source

Requires the .NET SDK and a Steam copy of Bopl Battle.

dotnet build -c Release

The paths to the game and to your mod profile are set at the top of TimeBomb.csproj — change them to match your machine. Close the game before building; Windows locks the DLL while it is loaded.

Artwork lives in Resources/ and is compiled into the DLL, so PNG edits only take effect after a rebuild.

License

MIT

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.