Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Mods that depend on BepInExPack
Contains emotes, fun and fluff for the ModdayX modpack! Please do not download this as standalone.
Last updated: 2 years ago
Adds suits for the Stink House community!
Last updated: 2 years ago
A modpack for the residents of Mt. Doldo
Mods
Modpacks
Misc
Audio
BepInEx
Client-side
Server-side
Suits
Equipment
Items
Monsters
Moons
Cosmetics
Asset Replacements
Emotes
Boombox Music
TV Videos
Interiors
Last updated: 2 years ago
Goldenrod City TF2 map ported into Lethal Company
Last updated: 10 months ago
Only the finest hand-picked mods go into our scrap sessions at Johnny Dang's.
Last updated: 2 years ago
Adds a suit that replaces your model with GreatJagras from Monster Hunter World
Last updated: 2 years ago
Adds more suits to choose from.
Last updated: 2 years ago
Changes the sounds Coilheads to verstappy.
Last updated: a year ago
Adds Shou Toramaru as a playable character.
Last updated: 2 months ago
Bring your team mates back to life by bringing their dead corpse back to the ship.
Last updated: 2 years ago
Adds OVER 25+ Cool Suits of ICONIC Characters to use with your friends!
Last updated: 2 years ago
Gekko model for modelreplacementAPI, can be a little buggy
Last updated: 2 years ago
Pull the Lever will launch to random moon.
Last updated: 2 years ago
Adds a new tundra moon to Lethal Company.
Last updated: 10 months ago
Replaces the Nutcrackers music with 'Move Bitch' by Ludacris
Last updated: 2 years ago
Replaces the thumper's footsteps with squeaky ones.
Last updated: 2 years ago
LCGML server mod pack, lmao.
Last updated: a year ago
Changes winding sound from the Jester to Sneaky Snitch by Kevin Macleod
Last updated: 2 years ago
A Bomb Rush Cyberfunk mod that adds a simple fly mode.
Last updated: 2 years ago
[v73] Fork of DeadAndBored to work with the SpectateEnemies 2.8.0 Fork!
Last updated: 3 weeks ago
Enemy Editor – Tweak enemy health and respawn in-game. Set a global default HP, make per-enemy overrides, and set respawn min/max seconds (wired to EnemyParent.DespawnedTimeMin/Max). UI on Insert.
Last updated: 6 months ago