Bopl Battle
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Date Uploaded
yesterday
Downloads
90
Size
37KB

Troll Menu

A sync-safe vision + intel mod for Bopl Battle. Works in online games with vanilla friends — zero desync.

What's new since 1.1.0

New features

  • Synced aimbots (bow + grenade) — lock-on that rides the game's own input channel, so it syncs to every player including vanilla ones. No desync, by design.
  • Rock tracking — finally real — in 1.1.0 rock detection didn't work at all. Now a pink line follows you mid-jump showing where you'd land if you became a rock right now, and transformed rocks in flight get their exact landing predicted from their own physics.
  • Spike preview — an arrow on the platform underside showing exactly where the spike will burst out. Follows every spike holder from round start, even before they cast.
  • Smoke ESP — see player outlines through smoke clouds.
  • Black hole pull lines — lines from enemies to the hole when they're inside the pull zone.
  • Auto grapple (experimental, in LAB) — auto-fires your grapple when you jump on an enemy. Ships with a big UNTESTED warning card because it genuinely hasn't been.
  • Rebuilt F1 menu — dark panel, section bars, full-row toggles, hover tooltips that explain every option.
  • Lobby hint card — slides in at character select telling you the menu only works in-game, so you don't think the mod is broken before pressing play.

Bug fixes

  • Live arrow/grenade lines are properly gated behind their toggle — previously they drew always and made every other enabled feature look like it was "showing where my arrows go".
  • Boulder throw path only tracks real thrown rocks — arrow impacts no longer create phantom paths.
  • Contact-killer paths are rock-only now.
  • Spike preview works from round start — ability objects are inactive until first use, which used to hide everything.
  • F1 works on fresh installs (menu host is created during gameplay instead of the BepInEx loader).
  • F1 no longer rapid-toggles when tapped.

Everything defaults OFF now — install it clean, open F1 in a match, and turn on only what you want.

Features (all toggleable in the F1 menu)

Synced aimbots

  • Bow aimbot — arrows lock on while charging
  • Grenade aimbot — throw arcs lock on

Both go through the input channel: your friend's game receives them as normal inputs. Vanilla clients stay perfectly in sync.

Vision

  • Trajectories + landing markers — arrows, grenades + boulders: see where they fly and where they land, live
  • Aim guides — see where YOUR bow shot or grenade throw lands before you release
  • Grenade timers — fuse countdown over every live grenade
  • Info HUD — sudden death countdown, time stop countdown, enemy time stop cooldowns + casting warnings
  • Spike preview — the underside arrow, yours + enemies', at all times

ESP

  • ESP — invisible player outlines, black hole + magnet danger rings
  • Smoke ESP — see players inside smoke clouds

Threat vision

  • Meteor impact — kill circle drawn before the meteor lands
  • Missile path — live trajectory + impact point
  • Contact-killer paths — rock stuff: your hypothetical landing spot + real in-flight rock paths
  • Boulder throw path — where a carried/thrown rock lands. Rocks only.

Lab

  • Physics readout — live velocity/momentum/grounded state for glitch hunting
  • Auto grapple — see above. UNTESTED. You were warned.

Controls

  • F1 — toggle menu
  • F2 — dump game internals to the BepInEx folder
  • F9 — panic key: instantly hide everything (press again to restore)

How it works

Everything is either read + draw only (ESP, trajectories, previews — the mod reads the game's physics and draws overlays on your screen, never touching the simulation), or goes through the input channel (aimbots — the same inputs your keyboard sends, so they sync natively). The trajectory prediction uses the game's own physics formulas (decompiled + verified) and its own collision raycasts, so the lines match what actually happens.

Feedback / requests

Found a bug or want something added? Add me on Discord: prebound — I take feature requests and pass them on. If you use the mod against friends and something feels off, tell me and it gets fixed.

Install

  1. Install BepInEx (the dependency auto-installs if you use a mod manager)
  2. Drop TrollMenu.dll into BepInEx/plugins/
  3. Launch the game — you'll see the hint card in the lobby
  4. Start a match, press F1, pick your tools
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