
TrollMenu
Sync-safe cheat suite: input-channel aimbots (bow + grenade), trajectories + landing markers, spike preview, rock landing preview, ESP, threat vision, smoke ESP - zero desync vs vanilla friends - discord: preboundTroll Menu
A sync-safe vision + intel mod for Bopl Battle. Works in online games with vanilla friends — zero desync.
What's new since 1.1.0
New features
- Synced aimbots (bow + grenade) — lock-on that rides the game's own input channel, so it syncs to every player including vanilla ones. No desync, by design.
- Rock tracking — finally real — in 1.1.0 rock detection didn't work at all. Now a pink line follows you mid-jump showing where you'd land if you became a rock right now, and transformed rocks in flight get their exact landing predicted from their own physics.
- Spike preview — an arrow on the platform underside showing exactly where the spike will burst out. Follows every spike holder from round start, even before they cast.
- Smoke ESP — see player outlines through smoke clouds.
- Black hole pull lines — lines from enemies to the hole when they're inside the pull zone.
- Auto grapple (experimental, in LAB) — auto-fires your grapple when you jump on an enemy. Ships with a big UNTESTED warning card because it genuinely hasn't been.
- Rebuilt F1 menu — dark panel, section bars, full-row toggles, hover tooltips that explain every option.
- Lobby hint card — slides in at character select telling you the menu only works in-game, so you don't think the mod is broken before pressing play.
Bug fixes
- Live arrow/grenade lines are properly gated behind their toggle — previously they drew always and made every other enabled feature look like it was "showing where my arrows go".
- Boulder throw path only tracks real thrown rocks — arrow impacts no longer create phantom paths.
- Contact-killer paths are rock-only now.
- Spike preview works from round start — ability objects are inactive until first use, which used to hide everything.
- F1 works on fresh installs (menu host is created during gameplay instead of the BepInEx loader).
- F1 no longer rapid-toggles when tapped.
Everything defaults OFF now — install it clean, open F1 in a match, and turn on only what you want.
Features (all toggleable in the F1 menu)
Synced aimbots
- Bow aimbot — arrows lock on while charging
- Grenade aimbot — throw arcs lock on
Both go through the input channel: your friend's game receives them as normal inputs. Vanilla clients stay perfectly in sync.
Vision
- Trajectories + landing markers — arrows, grenades + boulders: see where they fly and where they land, live
- Aim guides — see where YOUR bow shot or grenade throw lands before you release
- Grenade timers — fuse countdown over every live grenade
- Info HUD — sudden death countdown, time stop countdown, enemy time stop cooldowns + casting warnings
- Spike preview — the underside arrow, yours + enemies', at all times
ESP
- ESP — invisible player outlines, black hole + magnet danger rings
- Smoke ESP — see players inside smoke clouds
Threat vision
- Meteor impact — kill circle drawn before the meteor lands
- Missile path — live trajectory + impact point
- Contact-killer paths — rock stuff: your hypothetical landing spot + real in-flight rock paths
- Boulder throw path — where a carried/thrown rock lands. Rocks only.
Lab
- Physics readout — live velocity/momentum/grounded state for glitch hunting
- Auto grapple — see above. UNTESTED. You were warned.
Controls
- F1 — toggle menu
- F2 — dump game internals to the BepInEx folder
- F9 — panic key: instantly hide everything (press again to restore)
How it works
Everything is either read + draw only (ESP, trajectories, previews — the mod reads the game's physics and draws overlays on your screen, never touching the simulation), or goes through the input channel (aimbots — the same inputs your keyboard sends, so they sync natively). The trajectory prediction uses the game's own physics formulas (decompiled + verified) and its own collision raycasts, so the lines match what actually happens.
Feedback / requests
Found a bug or want something added? Add me on Discord: prebound — I take feature requests and pass them on. If you use the mod against friends and something feels off, tell me and it gets fixed.
Install
- Install BepInEx (the dependency auto-installs if you use a mod manager)
- Drop TrollMenu.dll into
BepInEx/plugins/ - Launch the game — you'll see the hint card in the lobby
- Start a match, press F1, pick your tools