Bopl Battle
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Bopl Shift

New powers. New ways to play.

An expanding ability pack for Bopl Battle, created by Sensew. Transform your Bopl, reshape the arena, steal powers and turn your opponent’s attacks against them.

Version 1.6.0 · 20 abilities · Included in native Random

Abilities

Ability Make your move
Possession Enter a platform and rotate it. Hold to stay, release to leave, with a six-second limit and a translucent preview of your safe exit. Possessing a platform still controlled by its creator ejects them.
Mirror Become a mirror and aim reflected rays in any direction. Reflects Growth, Shrink, Blink, Duplicator and Beam.
Snatch Become a grabbing hand and steal the opponent’s ability from the matching slot. A discreet warning marks the matching slot of a nearby target. Selections return next round.
Linked Portals Connect floating gates to send projectiles, pickups and rays through. Each equipped slot has its own pair.
Grand Slam Turn into a baseball bat and launch nearby opponents, including players using Rock or Drill. Strike terrain too: smaller platforms receive more knockback.
Perfect Parry Time a golf swing to send incoming projectiles, placed mines and falling ability pickups back with extra speed.
Swap Shot Mark a player, projectile or terrain with a brief anticipation effect, then trade places half a second after impact.
Trip Mine Place pressure mines without a placement limit. Arms after 1.5 seconds; reacts to players, Drill and the native ground Spike.
Turbo Fan Launch items, move Smoke and push players and terrain. Bigger fans produce stronger wind. Wind bends Molotov flames and shifts their damage slightly. Jump on it to randomize its direction.
Ice Shot Freeze players and projectiles, and temporarily disable pressure mines and fans. Hitting water creates a temporary ice platform.
Molotov Cocktail Hold to charge a throw, guided by the native strength indicator. Leave a fire patch that follows terrain and ignites Smoke and grenades. Fire melts ice, spending some duration and briefly protecting rescued players.
Awakening Shot Give terrain, projectiles, pressure mines and fans eyes and a life of their own.
Balloons Attach balloons to yourself or a nearby opponent. More or larger balloons mean more lift.
Phase Step Travel through your supporting platform along the entry direction, leaving a trail through the terrain.
Chameleon Temporarily copy a random living player’s color and abilities, then return to your original loadout.
Glue Gun Charge and release nonlethal curved shots. Coat terrain to slow players, weaken jumps and cancel Drill; hold items and weld touching platforms. Molotov removes glue.
Cake Toss Charge a tall cake throw. Carry loose objects and briefly catch players, then coat nearby terrain in slippery frosting. Jumping at speed and clinging underneath are blocked. Spikes fly off; hooks, coils and engines slide.
Ability Roulette Hold to cycle a large ability icon above a raised palm. Release to replace this slot with the displayed ability for the round.
Gravity Flip Aim and release an instant magenta laser to reverse existing gravity for three seconds. Floating terrain without gravity is unaffected; black-hole attraction and white-hole repulsion become 50% stronger.
Zero Gravity Fire an instant cyan laser to suspend gravity for three seconds and preserve momentum. Floating objects temporarily fall instead; affected terrain returns after the effect. Temporarily suppresses black-hole and white-hole forces.

New in 1.6.0

  • Fixed unsafe black-hole mass calculations around water ice and immovable/frozen objects. Water ice has finite mass and can be pulled and consumed normally.
  • Black holes cannot be frozen. Zero Gravity suppresses their field; Gravity Flip increases black-hole attraction or white-hole repulsion by 50%.
  • Both gravity lasers now last three seconds. An animated purple/blue orbit indicates remaining duration and follows the target's visible form, respecting player invisibility.

Previous update: 1.5.5

  • Flying spikes stick to glue-covered terrain at their impact point instead of shattering. Their flight timer pauses while glued, and they follow the platform until released.
  • Moved the Random Pool button to the bottom-left of local and online lobbies, away from player avatars. It no longer appears over other menu screens.

Previous update: 1.5.4

  • Gravity Flip reverses existing gravity without creating it on floating terrain or gravity-free objects. Unaffected terrain keeps its native motion and animation. Thrown boulders and other gravity-driven targets still reverse normally.
  • Includes the spike simulation-freeze fix from 1.5.3.

Previous update: 1.5.3

  • Fixed simulation freezing when a frosted spike launches during casting. Its already initialized collider is no longer registered a second time; fresh duplicated spikes still initialize normally.

Previous update: 1.5.2

  • Frosting launches only newly cast spikes. Existing spikes stay attached when cake hits them.
  • Corner launches preserve the original spike trajectory and orientation; collider clearance follows that same ray.

Previous update: 1.5.1

  • Fixed frosting-covered spikes launching back into terrain. Detached spikes now launch outward with full collider clearance, remain independent of recasts and use native projectile handling for duplication and other interactions.

Previous update: 1.5.0

  • Reviewed all 20 custom powers against native cooldowns. Awakening Shot now recharges in 10 s; Cake Toss remains 10 s. Persistent control powers have longer recovery windows.
  • Pressure mines and fans slide on cake frosting; living devices add force to the slide, frozen devices stop, and coils/engines follow curved surfaces. Two cakes splat harmlessly against each other without creating frosting in midair.
  • Status shots affect cakes instead of being swallowed. Frozen cake/glue flight timers pause correctly.
  • High ballistic projectiles can leave the camera and fall back. Horizontal/lower boundaries and bounded lifetimes still clean escaped shots.
  • Portals have flatter rims, a rotating interior vortex, native smoke wisps and transit pulses.
  • Frost follows actual sprite silhouettes with a translucent blue edge, fine ice lines and small glints, replacing the generic ice cube.

Previous update: 1.4.5

  • Fixed water reflection for both gravity lasers with explicit surface detection and the native Growth weapon's collision mask.
  • Strengthened mirror hit handling at collider boundaries and prevented outgoing rays from hitting their source mirror again immediately. Empty rays and impacts from inside terrain now terminate correctly.

Previous update: 1.4.4

  • Enlarged Ability Roulette's preview icons by about26%, keeping them above the palm.
  • Slowed cycling to one ability every0.2seconds of simulation time.

Previous update: 1.4.3

  • Removed the slot-machine transformation. Ability Roulette keeps the actual original Bopl idle animation and face, with an edited six-pose raised palm attached to the body.
  • Ability icons float clearly above the palm, normalized to almost twice the previous display size. Removed the machine frame, attention marks and lever delay.

Previous update: 1.4.2

  • Ability Roulette now transforms the Bopl into a single-slot machine with six lever/face poses, thin contours, native-style asymmetric eyes and a mouth. Ability icons cycle inside its display.
  • Releasing locks the shown choice immediately. The lever finishes its pull and springs back before the slot is replaced, including on quick taps.

Previous update: 1.4.1

  • Ability Roulette now uses the original animated Bopl idle, its native face and player material. A small raised native hand supports the cycling icon; the hand and icon follow facing direction, terrain orientation, player color and invisibility.

Previous update: 1.4.0

  • Four new abilities with animated bodies, icons and English/Portuguese names.
  • Gravity weapons transform the Bopl into distinct technological ray guns with integrated eyes and mouths. Their instant beams route through mirrors, portals and water reflections.
  • Cake frosting follows curved surfaces and lasts twelve seconds. Water, beams, nearby death splatters and Molotov fire clean it. Walking does not erase it.
  • Gravity effects and frosting transfer to duplicated terrain. Temporary states restore and clear between rounds.

Previous update: 1.3.2

  • Fixed a null-component error in the glue/Drill contact check that interrupted Drill's native update, causing ground freezes and persistent airborne momentum. Clean ground and air use the original Drill simulation; glue contact still cancels Drill safely.
  • Slightly enlarged Molotov ground fire: about 10% wider and 15% taller, with matching heat contact.
  • Enlarged Ice, Swap and Awakening projectiles another 14% with matching hit areas; Glue Gun cooldown increased from 3 to 3.5 seconds.

Previous update: 1.3.1

  • Glue Gun now charges while held and fires on release, with a native strength indicator. Charge reaches its limit after 1.2 seconds; weak shots fall nearby and charged shots fly faster/farther along a curved trajectory.
  • Added larger animated glue globs and a continuous ivory coating ribbon that follows straight edges, corners and round terrain. The coating's contact area follows the same surface arc.
  • Walking on glue reduces movement speed; jumping remains weaker. Drill cancels on contact with glue and returns its player to an available surface exit.
  • Glued terrain closes the small contact gap, combines both bodies' momentum according to mass and loses residual linear/angular motion instead of drifting indefinitely.
  • Molotov impacts and ground fire remove glue they touch and release its bonds.
  • Ice, Swap and Awakening projectiles are about 60% larger, with matching larger hit areas. Ice and Swap leave short fading trails, and Growth rays receive a brief fading streak.

Previous update: 1.3.0

  • Glue Gun: tap to fire nonlethal glue. A direct hit stops movement, then restores it over two seconds.
  • Glue patches last until the round ends. Walking stays normal; jumping and underground Drill movement are reduced. Nearby grenades, mines and Rock forms stick in place while grenade fuses keep ticking.
  • Glue bonds adjacent terrain into a heavier rigid assembly, preserves native attachments and can be carried on a thrown boulder. Native Spike can emerge through the far side of the glued assembly.
  • Glue projectiles support size rays, duplication, disappearance, wind, magnets and portals.
  • Ice Shot now hits placed pressure mines and fans, suspending their trigger/wind, animation and fan sound until thawing.
  • Swap Shot marks its victim with an animated anticipation echo inspired by the disappearance gun, then exchanges positions after half a second. The effect follows moving targets and respects invisibility.

Previous update: 1.2.1

  • Fixed a physics division by zero when frozen items or their copies contact another immovable body.
  • Reduced first-use portal stutter by preparing fixed color palettes during loading and reusing the owner-marker sprite.
  • Reduced unnecessary component queries in fire, pressure mines and fans while retaining the same valid targets and simulation order.
  • Kept portal artwork, colors, physics and gameplay unchanged.

Previous update: 1.2.0

  • Host-controlled Random pool: open Random Pool or press F8 in the menus. Click ability icons to include/exclude powers, then change pages with the arrows. At least one ability stays enabled. The host's selection is shared by the lobby and carried with each round's start data.
  • A new selector uses the original game's rounded blue panels, icon frames, ability art and localized font. Other lobby members can view the host's pool.
  • Molotov melts frozen players and items at the cost of 0.75 seconds per thaw. Rescued players receive one second of protection from ground fire, including through transformations.
  • Fans lean the existing fire mesh and shift its damage without increasing particle counts.
  • Snatch highlights the victim's matching slot when in reach and respects invisibility.
  • Golf parries launch placed pressure mines. Baseball can knock players out of Drill and push terrain according to size.
  • Possession previews the safe exit position before release, including fallback exits around obstacles.

Previous update: 1.1.1

  • Larger ability icons, bigger previous/next buttons and a large, compact page counter.
  • Page changes use the on-screen buttons; extra wheel/shortcut controls and their small instruction line were removed.

Previous update: 1.1.0

  • Larger ability icons split into pages of up to 18 entries, with visible previous/next controls and a page counter.
  • Change pages by clicking the arrows, scrolling over the panel, pressing Page Up/Page Down, or using LB/RB on your controller. Directional navigation also reveals the selected page.
  • Opening the selector shows the equipped ability's page. Saved choices and native ability indices stay intact.

Previous update: 1.0.4

  • Restored Molotov's native grenade strength arrow. Hold to increase throw power; releasing locks charge and direction.
  • Corrected throw velocity using grenade mass, gravity and air drag, removing the extra upward impulse and excessive range.
  • Pressure mines and fans cannot shrink below half their normal size, including duplicated copies.

Previous update: 1.0.3

  • Fixed airborne Molotov fire strips after hitting players, projectiles or Smoke. Persistent fire requires real terrain; unsupported impacts only play the short break effect. Nearby terrain below the impact can still catch fire.

Previous update: 1.0.2

  • Floating portals are pushed clear of terrain while keeping projectile passage and magnet interactions.
  • Fixed frozen-item mass after resizing, frozen Tesla duplication and the restoration of movement when combining Ice and Awakening.
  • Balloon copies retain temporary effects; frozen balloons stop providing lift.
  • Fixed Chameleon restoration during Snatch's finishing animation and mirror protection accidentally extending to other clones.
  • Living terrain yields control to Possession; space-level possession exits no longer check an inactive water surface.
  • Swap Shot avoids bodies inside Phase Step and attached composite devices. Molotov smoke ignition follows its actual projectile size.

Previous update: 1.0.1

  • Fixed Molotov fire errors against Platform and Drill, and freezing attached Tesla coils affecting their entire supporting platform.
  • Abilities preserve terrain attachment; frozen players detach from walls and ceilings.
  • Frozen and living states carry into duplicates. Frozen grenade copies resume correctly after thawing.
  • Pressure mines remain functional when repeatedly shrunk, with no placement limit.
  • Stronger fans with size-dependent wind. Possession rotates small terrain faster and large terrain slower.
  • Living mines and fans, correctly sized living faces, a Molotov throw meter and a wider baseball hitbox.

Combinations

  • Throwing possessed terrain transfers its possessor to the thrown rock without resetting the timer.
  • Mines and fans can travel with Throw’s boulder. Fans do not propel their own mounting terrain.
  • Fans move Smoke clouds; Molotov can ignite them in their new position.
  • Growth, Shrink, Blink and Duplicator interact with placed gadgets and balloons.
  • A fan’s blades and a mine’s button use the placing player’s color.
  • Pickups fill slots emptied by Snatch before replacing an equipped ability.
  • All fifteen powers join native Random, including each round’s reroll.

Controls

In the ability selector, click the large left/right page buttons to browse. Confirm abilities with the original controls.

Press once for Trip Mine, Turbo Fan, Phase Step, Chameleon and Linked Portals. Hold Possession or Mirror to stay transformed. Prepare and aim the remaining powers, then release to use them.

Mine, Fan and Phase Step require supporting terrain. Fan direction follows your aim when placed.

Installation

  1. Select Bopl Battle in Thunderstore Mod Manager or r2modman.
  2. Install Bopl Shift and its BepInExPack dependency.
  3. Start the game with Start Modded.

For multiplayer, everyone in the lobby needs the same mod version and matching gameplay mods. Restart the game after updating. Keep only one installed copy of Bopl Shift.

Built for Bopl Battle 2.5.1 and BepInExPack 5.4.2305.

Português

Bopl Shift é um pacote de habilidades em expansão por Sensew. Possua plataformas, reflita raios, roube poderes, abra portais e descubra combinações com fogo, gelo, balões, minas e ventiladores. As quinze habilidades aparecem no Aleatório, e novas habilidades serão adicionadas no futuro.

Na 1.0.2, portais são empurrados para fora dos terrenos. Foram corrigidas combinações de gelo, tamanho, vida, duplicação, camaleão, roubo e clones. As correções da 1.0.1 continuam incluídas: minas sem limite de colocação, força do ventilador por tamanho, rotação da Possessão por tamanho, indicador do Molotov e alcance maior do bastão.

Instale pelo gerenciador e use Start Modded. Todos no lobby devem usar a mesma versão.

Credits

Created by Sensew. Unofficial fan-made mod for Bopl Battle. Bopl Battle and its original assets belong to their respective owners.

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