Decompiled source of HardcoreHealth v1.0.0

Mods/HardcoreHealth.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HardcoreHealth;
using HarmonyLib;
using Il2Cpp;
using Il2CppActiveRagdoll;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "HardcoreHealth", "1.0.0", "MajedCT", null)]
[assembly: MelonGame("Kubunautilus", "BrutalistickVR")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("HardcoreHealth")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HardcoreHealth")]
[assembly: AssemblyTitle("HardcoreHealth")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HardcoreHealth
{
	public class Core : MelonMod
	{
		[HarmonyPatch(typeof(StickHealth), "FixedUpdate")]
		internal class KillPatch
		{
			public static void Postfix(StickHealth __instance)
			{
				if (shouldKillsStopBleeding.Value)
				{
					bool isDead = __instance.isDead;
					wasDead.TryGetValue(__instance, out var value);
					if (isDead && !value)
					{
						isBleeding = false;
						bleedTimer = 0f;
						bleedIncrement = 0;
					}
					wasDead[__instance] = isDead;
				}
			}
		}

		[HarmonyPatch(typeof(PlayerDamageBridge), "HitByBullet")]
		internal class HitPatch
		{
			public static void Prefix(PlayerDamageBridge __instance, ref Vector3 worldPoint, ref Vector3 hitNormal, ref float damage)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				luhNormalThing = hitNormal;
				damage = damageTakenFromShots.Value;
				if (__instance.dmgMultiplier >= 2f && shouldHeadshotInstakill.Value)
				{
					damage *= 6769420f;
				}
				else if (bleeding.Value)
				{
					AssignBleed(__instance);
					isBleeding = true;
				}
			}
		}

		public static Transform bleedPos;

		public static Vector3 luhNormalThing;

		public static bool isMainMenu = true;

		public static bool isBleeding = false;

		public static int bleedIncrement = 0;

		public static PlayerDamageBridge playerD;

		public static float bleedTimer = 0f;

		public static MelonPreferences_Category category;

		public static MelonPreferences_Entry<float> damageTakenFromShots;

		public static MelonPreferences_Entry<float> damageTakenFromBleeds;

		public static MelonPreferences_Entry<bool> shouldHeadshotInstakill;

		public static MelonPreferences_Entry<bool> bleeding;

		public static MelonPreferences_Entry<int> bleedAmount;

		public static MelonPreferences_Entry<float> timeBetweenBleeds;

		public static MelonPreferences_Entry<bool> shouldKillsStopBleeding;

		public static Dictionary<StickHealth, bool> wasDead = new Dictionary<StickHealth, bool>();

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
			category = MelonPreferences.CreateCategory("HardcoreHealth");
			damageTakenFromShots = category.CreateEntry<float>("damageTakenFromShots", 30f, "damageTakenFromShots", "amount of damage taken from gunshots, default value is 30", false, false, (ValueValidator)null, (string)null);
			damageTakenFromBleeds = category.CreateEntry<float>("damageTakenFromBleeds", 30f, "damageTakenFromBleeds", "amount of damage taken from bleeding, default value is 30", false, false, (ValueValidator)null, (string)null);
			shouldHeadshotInstakill = category.CreateEntry<bool>("shouldHeadshotInstaKill", true, "shouldHeadshotInstaKill", "should being shot in the head insta-kill you, default value is true", false, false, (ValueValidator)null, (string)null);
			bleeding = category.CreateEntry<bool>("bleeding", true, "bleeding", "should you bleed when shot in the body, default value is true", false, false, (ValueValidator)null, (string)null);
			bleedAmount = category.CreateEntry<int>("bleedAmount", 3, "bleedAmount", "amount of times to bleed before stopping, default value is 3", false, false, (ValueValidator)null, (string)null);
			timeBetweenBleeds = category.CreateEntry<float>("timeBetweenBleeds", 3f, "timeBetweenBleeds", "amount of seconds between each time you take bleeding damage, default is value 3", false, false, (ValueValidator)null, (string)null);
			shouldKillsStopBleeding = category.CreateEntry<bool>("shouldKillsStopBleeding", true, "shouldKillsStopBleeding", "should getting a kill stop your bleeding, default value is true", false, false, (ValueValidator)null, (string)null);
			category.SaveToFile(true);
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			if (sceneName == "MainMenuScene")
			{
				isMainMenu = true;
			}
			else if (sceneName != "MainMenuScene")
			{
				isMainMenu = false;
			}
		}

		public static void AssignBleed(PlayerDamageBridge player)
		{
			if ((Object)(object)playerD != (Object)(object)player)
			{
				playerD = player;
			}
		}

		public override void OnUpdate()
		{
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			if (isMainMenu || !((Object)(object)playerD != (Object)null))
			{
				return;
			}
			bleedPos = ((Component)playerD).transform;
			if (isBleeding)
			{
				if (bleedIncrement < bleedAmount.Value)
				{
					bleedTimer += Time.deltaTime;
				}
				else if (bleedIncrement >= bleedAmount.Value)
				{
					bleedTimer = 0f;
					bleedIncrement = 0;
					isBleeding = false;
				}
				if (bleedTimer >= timeBetweenBleeds.Value)
				{
					playerD.HitByBullet(bleedPos.position, luhNormalThing, damageTakenFromBleeds.Value);
					bleedTimer = 0f;
					bleedIncrement++;
				}
			}
		}
	}
}