Decompiled source of SuperStrength v1.0.0

Mods/SuperStrength.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Il2CppHurricaneVR.Framework.Core.Player;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using SuperStrength;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SuperStrength", "1.0.0", "Mjdo0", null)]
[assembly: MelonGame("Kubunautilus", "BrutalistickVR")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SuperStrength")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SuperStrength")]
[assembly: AssemblyTitle("SuperStrength")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SuperStrength
{
	public class Core : MelonMod
	{
		public static bool notMainMenu;

		public static HVRHexaBodyHands rightHandS;

		public static HVRHexaBodyHands leftHandS;

		public static MelonPreferences_Category category;

		public static MelonPreferences_Entry<float> spring;

		public static MelonPreferences_Entry<float> torqueSpring;

		public static MelonPreferences_Entry<float> maxTorque;

		public static MelonPreferences_Entry<float> maxForce;

		public static MelonPreferences_Entry<float> damper;

		public static MelonPreferences_Entry<float> torqueDamper;

		public static MelonPreferences_Entry<float> climbDamper;

		public static MelonPreferences_Entry<float> climbSpring;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
			category = MelonPreferences.CreateCategory("SuperStrength", "Super Strength");
			spring = category.CreateEntry<float>("spring", 1000000f, "Spring", "Game Default: 6500, Mod Default: 1000000", false, false, (ValueValidator)null, (string)null);
			torqueSpring = category.CreateEntry<float>("torqueSpring", 1000000f, "Torque Spring", "Game Default: 1100, Mod Default: 1000000", false, false, (ValueValidator)null, (string)null);
			maxTorque = category.CreateEntry<float>("maxTorque", 1000000f, "Max Torque", "Game Default: 130, Mod Default: 1000000", false, false, (ValueValidator)null, (string)null);
			maxForce = category.CreateEntry<float>("maxForce", 1000000f, "Max Force", "Game Default: 1500, Mod Default: 1000000", false, false, (ValueValidator)null, (string)null);
			damper = category.CreateEntry<float>("damper", 0f, "Damper", "Game Default: 330, Mod Default: 0", false, false, (ValueValidator)null, (string)null);
			torqueDamper = category.CreateEntry<float>("torqueDamper", 0f, "Torque Damper", "Game Default: 60, Mod Default: 0", false, false, (ValueValidator)null, (string)null);
			climbDamper = category.CreateEntry<float>("climbDamper", 0f, "Climb Damper", "Game Default: 5000, Mod Default: 0", false, false, (ValueValidator)null, (string)null);
			climbSpring = category.CreateEntry<float>("climbSpring", 1000000f, "Climb Spring", "Game Default: 25000, Mod Default: 1000000f", false, false, (ValueValidator)null, (string)null);
			category.SaveToFile(true);
		}

		public override void OnSceneWasInitialized(int buildIndex, string sceneName)
		{
			if (sceneName != "MainMenuScene")
			{
				notMainMenu = true;
				leftHandS = GameObject.Find("Physics LeftHand").GetComponent<HVRHexaBodyHands>();
				rightHandS = GameObject.Find("Physics RightHand").GetComponent<HVRHexaBodyHands>();
				leftHandS.StrengthHandler.CurrentStrength.Spring = spring.Value;
				leftHandS.StrengthHandler.CurrentStrength.TorqueSpring = torqueSpring.Value;
				leftHandS.StrengthHandler.CurrentStrength.MaxTorque = maxTorque.Value;
				leftHandS.StrengthHandler.CurrentStrength.MaxForce = maxForce.Value;
				leftHandS.StrengthHandler.CurrentStrength.Damper = damper.Value;
				leftHandS.StrengthHandler.CurrentStrength.TorqueDamper = torqueDamper.Value;
				leftHandS.OneHandedClimbStrength.Damper = climbDamper.Value;
				leftHandS.OneHandedClimbStrength.Spring = climbSpring.Value;
				leftHandS.StrengthHandler.UpdateStrength(leftHandS.StrengthHandler.CurrentStrength);
				rightHandS.StrengthHandler.CurrentStrength.Spring = spring.Value;
				rightHandS.StrengthHandler.CurrentStrength.TorqueSpring = torqueSpring.Value;
				rightHandS.StrengthHandler.CurrentStrength.MaxTorque = maxTorque.Value;
				rightHandS.StrengthHandler.CurrentStrength.MaxForce = maxForce.Value;
				rightHandS.StrengthHandler.CurrentStrength.Damper = damper.Value;
				rightHandS.StrengthHandler.CurrentStrength.TorqueDamper = torqueDamper.Value;
				rightHandS.OneHandedClimbStrength.Damper = climbDamper.Value;
				rightHandS.OneHandedClimbStrength.Spring = climbSpring.Value;
				rightHandS.StrengthHandler.UpdateStrength(rightHandS.StrengthHandler.CurrentStrength);
			}
			else
			{
				notMainMenu = false;
			}
		}
	}
}