0.6.0
- Replaced the previous polling-based spawn system.
- Hooks the game's exact spawn-gun
SpawnObject action through Harmony.
- Sends a stable catalog index plus a prefab-name fallback.
- Sends the initial visual spawn immediately, even if the game exposes the
spawned instance after a delay.
- Binds the real local instance for 20 Hz movement and deletion replication.
- Added detailed captured/sent/received/created spawn diagnostics to
MelonLoader/Latest.log.
- Bumped the lobby and object protocols so older spawn implementations cannot
connect to v0.6.0 rooms.
0.5.1
- Added an on-join warning when the local player does not have
BrutalistickCoopUpdater.dll in the MelonLoader Plugins folder.
- The warning remains visible even when the F6 room menu is hidden.
- Added a dismiss button and a matching warning in the MelonLoader log.
0.5.0
- Fixed spawn detection to scan every active spawn-gun manager.
- Scans newest spawned objects first so old list entries cannot hide new items.
- Resolves each spawned object back to its catalog prefab name.
- Forces remote replicas and renderers visible after instantiation.
- Added a waiting-prefab count to the room menu for troubleshooting.
- Added low-latency spatial room voice chat at 16 kHz.
- Added a microphone mute control and live microphone status.
- Bumped the lobby protocol so both players use the voice/item-sync build.
0.4.0
- Fixed remote players rendering as shadows by selecting a camera-visible layer
and using an unlit URP material.
- Added a visible torso to the remote avatar.
- Added spawn-gun object creation and transform synchronization.
- Added synchronized object undo, deletion, and clear actions.
- Added reliable Steam packets for spawn/despawn events.
- Corrected the legacy Steam unreliable-no-delay send mode.
- Added a remote-object count to the room menu.
- Bumped the lobby protocol so both players must use the object-sync build.
0.3.0
- Added public rooms and a worldwide public room browser.
- Added private code-only rooms that stay out of the public browser.
- Removed the Steam-friend requirement from room discovery and joining.
- Added an opaque dark background behind the room menu.
- Kept the Input System-based
F6 menu toggle.
0.2.3
- Fixed valid room-code joins being rejected by an unreliable Steam friendship
result.
- Room codes now authorize joining without a second friendship check.
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