BRUTALISTICK VR
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ClimbAnything

Climb any surface in BRUTALISTICK VR: walls, ledges, pillars, ceilings.

How it works

Press grip while your hand touches a surface. If there is nothing grabbable there, your hand locks onto the surface and the game switches that hand into its own climbing mode (native HexaBody climbing strength), so you pull yourself up like on a ladder. Release grip to let go. Normal grabbing of items is not affected.

Configuration (UserData/MelonPreferences.cfg -> [ClimbAnything])

Setting Default Description
Enabled true Master switch
GrabRadius 0.12 How close (m) the hand must be to a surface
AllowDynamicObjects false Also hold onto loose physics objects
MinDynamicMass 40 Minimum mass (kg) of loose objects you can climb
BreakForce 0 Force (N) at which the grip slips, 0 = never
Verbose true Log every grab

Works together with GiantPlayer. Don't use it together with WallClimb.


ClimbAnything (RU)

Лазание по любой поверхности: стены, уступы, колонны, потолки.

Нажми grip, когда рука касается поверхности. Если рядом нечего взять, рука цепляется за поверхность, а игра включает родной режим лазания HexaBody. Отпусти grip, чтобы отцепиться. Обычный хват предметов не меняется.

Building

Requires the .NET 6 SDK and BRUTALISTICK VR with MelonLoader 0.7.3 installed through r2modman (the game must have been started once so MelonLoader generates the Il2Cpp assemblies).

dotnet build -c Release -p:GameProfile="<path to your r2modman profile>"

The default profile is %APPDATA%\r2modmanPlus-local\BrutalistickVr\profiles\Default. The built dll is copied into the profile's Mods folder.

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