using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2Cpp;
using Il2CppActiveRagdoll;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using infectious_bullets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "infectious bullets", "1.0.0", "lua", null)]
[assembly: MelonGame("Kubunautilus", "BrutalistickVR")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("infectious_bullets")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("infectious_bullets")]
[assembly: AssemblyTitle("infectious_bullets")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace infectious_bullets
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(StickHealth), "HitByBullet")]
internal class HealthPatch
{
private static void Postfix(StickHealth __instance, Vector3 hitPosition, float damageAmount)
{
Infected.TryGetValue(__instance, out var value);
if (value || __instance.isZombie)
{
return;
}
GameObject gameObject = ((Component)__instance).gameObject;
if (!((Object)(object)gameObject == (Object)null))
{
Melon<Core>.Logger.Msg((object)__instance);
EnemyInfectionManager val = __instance.enemyInfectionManager ?? gameObject.GetComponent<EnemyInfectionManager>();
if (!((Object)(object)val == (Object)null))
{
__instance.isDead = true;
__instance.SetZombieInfection(true, val);
Infected[__instance] = true;
}
}
}
}
public static Dictionary<StickHealth, bool> Infected = new Dictionary<StickHealth, bool>();
}
}