Vanilla game applies a geometric progression to the death penalty. If you play in a modded lobby with a large number of players, having multiple deaths will multiply the penalty to insane amounts, completely wiping out your Gnomium payout and preventing progression.
This mod fixes the math!
Note: This is a HOST-ONLY mod! Only the lobby creator needs to install it.
Previous: The game multiplied the base respawn cost by a scaling factor based on the number of dead players. In large lobbies, 5+ dead players meant a massive penalty that drained all your gathered resources.
Current: By default, the mod completely removes the death penalty for the Gnomium payout (always returns 0). You will receive your full payout regardless of how many players died.
Previous: You either had to accept the broken vanilla math that punishes large lobbies, or you had no way to progress.
Current: If you still want a challenge, you can enable UseLogicalRecalculation in the BepInEx/config/FairPayout.cfg file. This replaces the vanilla geometric progression with a fair, linear calculation. If 10 players die, the penalty is exactly 10 times the base cost, instead of multiplying exponentially. Perfect for hardcore but fair large lobbies.