A table of parcel counts in a corner of the screen: a column for all parcels and for every mark, a row per destination,
damaged parcels, parcels still to stamp, and parcels by size in a small table of their own: a drawn box for every size
with the cells it takes on a shelf, like 2×2. A long list of sizes wraps into columns as tall as the destinations.
Every column has an icon. The game has none for broken parcels and parcels that must not touch others, so the board draws its own.
Lists open and close with Ctrl+O, the board hides with Ctrl+P and with the game's menus.
Per list: always, when not empty or never. Empty rows hidden until a parcel comes. Corner, size, a faint background and destination names are settings.
Only for the player who has it: never paused and works with any host.
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