The developer menu commands that write the storages and the parcels on them to the log work with the game patch of November 2026,
which keeps the parcels on a storage as a set instead of a list. Falling parcels were not affected.
0.1.1
A parcel across a joint that falls no longer jumps back a little on the other players' games before it falls.
Their game let it fall on its own until the host's movement arrived and then pulled it back to where the host's movement started.
Now it stays where it stood until the host moves it, at most 2 s.
0.1.0
A parcel can stand across the joint of two or more parcels below it when their tops are level, within 2 cm,
and it lies fully on them, in the same storage.
The cells it covers on the side parcels are held, nothing else can be put there.
When a parcel under it is taken away, it slides off towards that side until its centre passes the edge of what is left, and falls.
With Keep balance on, it stays while its centre is supported and goes along with the parcel under its centre;
turning Keep balance off lets such parcels fall. Nothing can be put into the space under a part hanging over nothing.
When a player picks up the parcel under its centre, the parcel across the joint stays where it stood and falls from there,
instead of going along to the player's hands first.
A falling parcel is moved by the host for everyone. Before, the player who had put it there kept moving it,
so it went to the hands of whoever picked up the parcel under it, or did not fall at all when a player took a side parcel.
The other players see such a parcel fall right from where it stood. Before, it first jumped to where it was last carried,
and when the host picked up the parcel under it, it stayed a storage for them: a parcel could be put into it while it lay on the floor.
Fragile parcels break and parcels under a heavy one are damaged across joints too, like in the game.
A save made with the mod loads without it.
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