Map Texture Replacer
Easily replace grass, dirt and cliff map textures in your game
Last updated | 9 months ago |
Total downloads | 33386 |
Total rating | 8 |
Categories | Mods |
Dependency string | Cgameworld-Map_Texture_Replacer-2.0.2 |
Dependants | 9 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Cities2Modding-HookUI
Allows mod authors to inject their own UI into the existing CS2 game UI
Preferred version: 0.3.9README
Map Texture Replacer
This mod allows you to easily replace grass, dirt and cliff map textures in your game.
The mod is intended to be used with map texture packs, view this modpack for a list of all available map texture packs.
Features include:
- Dropdowns to easily change packs or individual textures
- Persistent settings between game loads
- Texture tiling adjustments
- Replacement of individual textures with any jpg/png from your computer
- Map editor support
This mod takes advantage of the fact that map textures are stored as standard unity textures, making them straightforward to read and set.
Requirements
- BepInEx 5
- HookUI
Installation
- Download the mod from either thunderstore.io or from the mod's releases page on GitHub
- If installing manually, place the MapTextureReplacer folder inside
BepInEx/plugins
and optionally download map themes from Thunderstore and also place them insideBepInEx/plugins
Map Texture Packs
List of Available Map Texture Packs
The vanilla game uses 4096x4096 sized map textures by default for grass, 2048x2048 for dirt and cliff though smaller scaled textures will successfully replace. For example, the example desert map theme pack uses 1024x1024 sized textures.
Video Walkthrough
Changelog
See the listing changelog tab
Acknowledgements
Thanks to the Cities Skylines 2 modding community for making modding more accessible
Conclusion
If you like this mod be sure to leave an upvote! Thanks