Cities: Skylines II
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Latest version
1.0.6
Last Updated
First Uploaded
Downloads
536
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0
Size
1.9MB
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Deprecated

Cities Skylines 2 Extended Map Mod (Beta)

Introduction

  • 57km^2 Extended Map (16x vanilla map size)

Requirements

  • Game version 1.1.5f1.
  • BepInEx 5.4.21

Install

  • install BepInEx 5.4.21 to you game root, run the game once then exit.
  • unzip ExtMap.PDX folder to your game local pdx mod folder. (local pdx mod usually locate at the path of c:\User\AppData\LocalLow\Colossal Order\Cities Skylines II\Mods , you may also use the Heightmaps / Overlay /Save folders there)
  • unzip ExtMap.Patch folder to you BepInEx\patchers folder. (not \plugins!!!)

Usage

  • create map in game editor by import 57.344km heightmap and 229.376km worldmap(current version support 4096x4096 greyscale) or make map manually.

Compatibility

  • Modifies:
    • most of the game systems which cellmapsystem is referenced.
    • maptile system\areatool system.
    • water system.
  • Most simulation systems use the postfix/updateafter method, which generally does not encounter serious conflicts.

Changelog

  • 1.0.6

    • minor fix
  • 1.0.5

    • Compatibility with game version 1.1.5f1.
    • fix some simulation systems.
  • 1.0.0

    • Original version.

Notes

  • Bugs with all vanilla maps, and you have to use a custom 57km*57km map.

Issues

  • some simulation systems may not be working properly.If you found issues please report in github,thank you.

Disclaimer

  • it's experimental. SAVE YOUR GAME before use this. Please use at your own risk.

Credits

  • Captain-Of-Coit: A Cities: Skylines 2 mod template.
  • BepInEx: Unity / XNA game patcher and plugin framework.
  • Harmony: A library for patching, replacing and decorating .NET and Mono methods during runtime.
  • CSLBBS: A chinese Cities: Skylines 2 community.
  • Discord: Cities 2 Modding
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