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Extended Road Upgrades

A mod that enables multiple upgrade options for your roads.

CHANGELOG

We're in the early stages of C:S2 modding and the tooling is not ready yet so please take this mod as it is and accept any issue.

This mod might mess up your save game. If this happens and some of your roads are acting weird you can bulldoze and recreate them to fix any issue.

Known Issues

Please see the official issue tracker.

1.3.2

  • [FIX] Mod not loading properly after v1.3.1

1.3.1

  • [ADD] Upgrades can now be applied to Subway Tracks also
  • [ADD] Experimental support for Editor mode
  • [FIX] Tunnel roads can now be removed/upgraded properly

1.3.0

  • [ADD] Upgrades can now be applied to Pedestrian Paths, Bus Roads, Train/Tram Tracks
  • [ADD] Added Tunnel upgrade mode (be sure to properly raise terrain after to fix rendering!)
  • [FIX] Pillars between Raised and Elevated roads are now handled properly

1.2.3

  • [FIX] Potential fix for some rare exception when selecting game tools

1.2.2

Utility release to bump Thunderstore packages.

1.2.1

  • [FIX] Elevated roads being turned into retaining walls with 1.2.0

1.2.0

  • [FIX] Retaining walls are now more consistent by not having holes on every node

1.1.1

  • [FIX] Completely rewritten for increased stability and reliability
  • [FIX] Improved UI handling, copying icons on mod's startup is no needed anymore

1.0.2

  • [FIX][BepInEx 5] Icons now load properly

1.0.1

  • [ADD] Added support for BepInEx 5

1.0.0

  • [FIX] Replaced in-game Grass icon with dedicated icons for each upgrade mode

0.3.0

  • [FIX] Improved replacement modes not allowing to switch between quay and retaining walls

0.2.0

  • [ADD] Added support for elevated roads
  • [FIX] Fixed a potential issue with different localizations

0.1.0

Initial release with support for Quays and Retaining Walls.