You are viewing a potentially older version of this package. View all versions.
STApps-Extended_Road_Upgrades-1.3.2 icon

Extended Road Upgrades

A mod that enables multiple upgrade options for your roads.

Date uploaded a year ago
Version 1.3.2
Download link STApps-Extended_Road_Upgrades-1.3.2.zip
Downloads 90471
Dependency string STApps-Extended_Road_Upgrades-1.3.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

GitHub all releases GitHub release (latest by SemVer including pre-releases) CC BY-NC-SA 4.0 Static Badge

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

CC BY-NC-SA 4.0

Cities: Skylines 2 - Extended Road Upgrades

[!IMPORTANT]
We're in the early stages of C:S2 modding and the tooling is not ready yet so please take this mod as it is and accept any issue.

This mod enables both quays, retaining walls and elevated upgrade options in the Network Upgrade tool.

[!WARNING]
This mod might mess up your save game. If this happens and some of your roads are acting weird you can bulldoze and recreate them to fix any issue.

CHANGELOG

Description

This mod enables some additional upgrade modes for your roads, giving you full control on the type of roads you can build without needing to precisely terraform beforehand.

These upgrades are available in the in-game upgrade mode for roads and can be used exactly like any other upgrade mode (e.g. Grass or Wide Sidewalk).

The mod currentyl supports the following modes:

  • Quay
  • Retaining Wall
  • Elevated
  • Tunnel

These upgrades can be applied to:

  • Roads
  • Pedestrian Paths
  • Public Transport Roads
  • Train Tracks
  • Tram Tracks
  • Subway Tracks

Setup

Each release will contain 4 different download zips:

  • ExtendedRoadUpgrades_<MOD VERSION>-BepInEx5.zip
  • ExtendedRoadUpgrades_<MOD VERSION>-BepInEx5_Debug.zip
  • ExtendedRoadUpgrades_<MOD VERSION>-BepInEx6.zip
  • ExtendedRoadUpgrades_<MOD VERSION>-BepInEx6_Debug.zip

[!TIP] Debug versions can be helpful to have extended logging in case of errors, they're not intended for daily usage

Simply download the release that matches your BepInEx version from the releases page and extract the ZIP file to your BepInEx/plugins folder.

Requirements

Usage

You will find new icons in the Road Upgrade menu, just after the Grass one.

Select one of them and upgrade your roads as you would with the other available upgrades.

Known Issues

Please see the official issue tracker.

Thanks

Many thanks to the people of Cities 2 Modding and Cities: Skylines Modding Discord communities for their help and pointers that helped me developing this mod.

Special thanks to Chamëleon TBN for his beautiful icons and to Captain of Coit for his mod template.

CHANGELOG

We're in the early stages of C:S2 modding and the tooling is not ready yet so please take this mod as it is and accept any issue.

This mod might mess up your save game. If this happens and some of your roads are acting weird you can bulldoze and recreate them to fix any issue.

Known Issues

Please see the official issue tracker.

1.3.2

  • [FIX] Mod not loading properly after v1.3.1

1.3.1

  • [ADD] Upgrades can now be applied to Subway Tracks also
  • [ADD] Experimental support for Editor mode
  • [FIX] Tunnel roads can now be removed/upgraded properly

1.3.0

  • [ADD] Upgrades can now be applied to Pedestrian Paths, Bus Roads, Train/Tram Tracks
  • [ADD] Added Tunnel upgrade mode (be sure to properly raise terrain after to fix rendering!)
  • [FIX] Pillars between Raised and Elevated roads are now handled properly

1.2.3

  • [FIX] Potential fix for some rare exception when selecting game tools

1.2.2

Utility release to bump Thunderstore packages.

1.2.1

  • [FIX] Elevated roads being turned into retaining walls with 1.2.0

1.2.0

  • [FIX] Retaining walls are now more consistent by not having holes on every node

1.1.1

  • [FIX] Completely rewritten for increased stability and reliability
  • [FIX] Improved UI handling, copying icons on mod's startup is no needed anymore

1.0.2

  • [FIX][BepInEx 5] Icons now load properly

1.0.1

  • [ADD] Added support for BepInEx 5

1.0.0

  • [FIX] Replaced in-game Grass icon with dedicated icons for each upgrade mode

0.3.0

  • [FIX] Improved replacement modes not allowing to switch between quay and retaining walls

0.2.0

  • [ADD] Added support for elevated roads
  • [FIX] Fixed a potential issue with different localizations

0.1.0

Initial release with support for Quays and Retaining Walls.