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666PityPoster

Feeling unlucky? Know for sure with real-time 666 Odds!

CHANGELOG

Changelog

[0.1.3]

Changed

  • Whole-run Luck now displays as x/100. 50 is typical, 0 very unlucky, 100 very lucky.
  • Whole-run Luck now uses a calibrated score based on exact tail probability instead of a z-score, reducing false “Unlucky” classifications at small odds or spin counts.
  • Odds now display with one decimal place, for example 1 in 1.3.
  • Poster spacing and formatting updated.

Added

  • Reworked spacing and formatting of what we output to poster. Im still too lazy to get TMP autosize to work.
  • Importantly, my changes need the linespacing value to be changed from the previous default in the bepinex config to render correctly. I implemented a config schema that should overwrite your config and do this for you.

Notes

  • If the poster layout appears incorrect after updating, delete the config and reload the game.

[0.1.2] - 2025-??-??

Changed

  • Minor internal changes. No user-facing impact recorded.

[0.1.1] - 2025-??-??

Removed

  • Leftover logging statements.

[0.1.0] - 2025-??-??

Added

  • Initial release.