Dead players become directors: while spectating they secretly release monsters near their friends, out of sight. Scarier videos, no boring death screen.
Monsters cost more: the game cost times PriceMultiplier (3 by default), but never more than MaxPoints. Five zombies now cost 15 instead of 5, so directors release fewer monsters; BigSlap and KnifoGroup 5 cost a full bank (30).
1.0.2
MaxPoints is now 30 by default, so every monster of the level can be saved up for, even KnifoGroup 5 (30). A config still on the old default of 15 is moved to 30.
1.0.1
Released monsters now go looking for the watched player: for 20 seconds (HuntSeconds) they get the player's position as a search point, the way a noise works, and attack only if they actually see someone. Before, a fresh monster just patrolled its own points and often wandered off.
The director sees how far away the monster was released ("Zombe released 23 m from Elf").
The panel counts points up at the host's rate (it used its own setting) and keeps showing them while spectating switches players. If the game can't spawn a monster, no points are taken.
Everyone should update: a 1.0.0 director ignores the status a 1.0.1 host sends and keeps showing "Waiting for the host".
1.0.0
First release.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.