The game replaced ffmpeg with the LibVE encoder, so the old FfmpegEncoder patch crashed on load and took the rest of the mod with it. ClipQuality now sets LibVE's target bitrate (the game default is 25k).
ClipFramerate is not supported by the new encoder; the game always records at 24 fps and the mod logs a warning if you set something else.
Patches are applied one by one, so a single broken target no longer disables the whole mod.
The extra camera spawns next to the game's own camera spawn point instead of coordinates from the old house layout.
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