The kill key was polled from the main menu, which created the game's input handler too early; the game then failed to bind WASD and the other vanilla keys. The key is now checked only once a local player exists.
The key binding is resolved lazily instead of in GlobalInputHandler.OnCreated, where the settings did not exist yet.
Switched from MonoMod HookGen to Harmony, so AutoHookGenPatcher is no longer required.
Revive heal works again (the game ignores heals of 100 or more).
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