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Details

Latest version
1.0.6
Last Updated
First Uploaded
Downloads
323
Likes
0
Size
49KB
Dependants

Spookdivers (Fixed)

Fixed by ElfDevelop

Unofficial fix of Spookdivers by OriginalCheese. All credit for the mod goes to the original author.

What was fixed (1.0.6)

  • Update waits until the room stats and the local player exist instead of throwing every frame while the surface loads.
  • OnSceneLoaded no longer reads the Photon room or writes lobby data in the main menu, where there is no room.
  • 1.0.6: jumping off the surface works again. Evening was read from the 5th child of Misc, which is now an always-active object, so every day counted as evening and the dive never started. The game's time of day is used instead.
  • 1.0.6: the fall is stopped at once at -90, before the game teleports players below -100 back to the hospital.
  • 1.0.6: the bells are found through DiveBellParent on every level (the factory lookup by the name "Spawns" could hit a point inside a bell), and the call button is the bell's own travel button.
  • 1.0.6: no dive on custom maps (DB's Content API, Regions Expanded), which used to throw; a fallen player goes back to the hospital as in the base game.
  • 1.0.6: items left on the surface are saved before the level loads, like the diving bell does.

Install

  • Use it instead of the original Spookdivers (same plugin GUID; if both are installed, BepInEx loads only the newer version).
  • Everyone in the lobby should use the same version.
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