Path now follows stairs and slopes instead of cutting under them:
corner-to-corner chords are densified every 0.75 m and re-projected
onto the NavMesh before smoothing
0.2.0
Vanilla-compatible: the mod no longer affects random/public matchmaking
(ContentWarning.VanillaCompatible assembly metadata)
Path is hidden from in-game camera footage and the camcorder viewfinder
(toggleable: Hide path in camera footage in Settings -> MODS, on by default)
No more knots/loops in the path line: switched smoothing to centripetal
Catmull-Rom and collapsed near-coincident NavMesh corners
Keys are now rebindable in Settings -> MODS (Recalculate path key, Toggle path key)
Fixed capsule anchor being re-recorded mid-dive when bot count dipped to zero
Hotkeys no longer fire while menus are open (including during key rebinding)
Path line now renders semi-transparent as intended (Sprites/Default shader)
No more stale arrows frozen in the air on very short paths
Partial NavMesh paths are logged as a warning
0.1.0
Initial Thunderstore release
Path rendering from current player position to capsule