Raises CRACK's 4-player lobby cap (configurable, default 8). Extra players share quarters rooms: doors, beds and wardrobes accept them. Every player installs it.
Thunderstore page: install instructions trimmed to the mod-manager route. No code changes.
0.6.1
Thunderstore package renamed to MoreCrackTogether (the plugin, its config file and log lines keep the name CrackLargerLobbies). New icon. No code changes.
0.6.0
Room sharing by player index modulo room count is now always on (it was Lobby.ShareRooms, default true). New toggle Lobby.ShareAllRooms (default off, Settings: "SHARE ALL ROOMS"): every door, bed and wardrobe accepts every player; sleepers in a foreign bed take a distinct offset.
0.5.0
Shift-complete screen: the player list scrolls (mouse wheel / drag) when more rows than fit are shown.
Self-test: presents the game's simulated shift summary with Cap players and screenshots it.
0.4.0
Host panel: the max-players control is now a slider (4-16) with a live "MAX PLAYERS: N" label; the lobby option rows are packed slightly to make room.
Settings menu: a "LARGER LOBBIES" card under General with toggles for Share rooms, Scale events and Extra player colours (saved to the config).
0.3.0
Host panel: a "MAX PLAYERS: N" row next to the lobby toggles; each click steps the cap 4 → 16 → 4 and saves it to the config (Lobby.Cap). Cap maximum lowered from 32 to 16.
Self-test: host-panel row and stepper checks; harness screenshots the panel.
0.2.0
Lobby cap is configurable (Lobby.Cap, default 8, host included); applied to Mirror, FizzySteamworks and the Steam lobby member limit on every peer.
Player index assignment no longer stops at 4.
Room sharing (Lobby.ShareRooms): players beyond the room count spawn in room index % rooms at an offset; that room's door, bed and wardrobe accept them.
Host-side scaling (Lobby.ScaleEvents): work-order amounts and treat counts extrapolated past 4, lantern/pill/leaderboard-row caps raised to Cap.
Client-side colours (Lobby.ExtendColors): distinct colours for players 5+ on map blips and the shift summary.
Diagnostics kept behind Diagnostics.Enabled; Diagnostics.AutoHostOffline (test only) starts an offline session in the first empty save slot.
0.1.0
Diagnostics-only build. No behaviour change. Logs Mirror/Steam/Fizzy connection caps, quarters room / bed / wardrobe / door inventory, ModDetection state, spawn gate values and shift-summary size to BepInEx\LogOutput.log under the [LL] prefix.
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