Crashout Crew
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Dependency string
Izaya_here-MoreCrew-0.10.9
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MoreCrew (Crew Size Mod)

Raises the 4-player cap in Crashout Crew so you can lobby and play with more (default 8).

Made by Izaya_here. I stream this live, come hang out and help test new features: twitch.tv/izaya_here 💜

Who needs it

  • The host MUST have it. The host's value sizes the whole session.
  • Clients should install it too. They can technically play vanilla, but at 5+ players the voice chat and some UI (the ready-up icons, the shift report) only behave right on machines running the mod.

Install (Thunderstore Mod Manager)

  1. Make sure the BepInExPack for Crashout Crew is installed in your profile.
  2. Import this mod (or the shared profile) and launch with Start modded.

Config

After the first modded launch, settings live in BepInEx/config/com.hunter.crewsizemod.cfg:

  • [General] MaxPlayers: total players (default 8, up to 12). Everyone should use the same value, and the host's is the one that counts. Above ~8 gets rough, since the lobby parking spots and netcode were built for around 8.
  • [Credit] ShowTwitchCredit: the small "MoreCrew by Izaya_here" logo in the corner (default on). Set it to false to hide it. [Credit] Corner and ImageWidth adjust where it sits and how big it is.
  • The [Experimental] and [Testing] options are for development and layout tuning, so just leave them at their defaults for normal play.

Notes

  • Players 5-8 don't get in-game proximity voice (use Discord). This is by design.
  • On the end-of-run grade screen, only the first 4 players get a row. Players 5+ just won't show up there, it's only cosmetic.
  • Built for game version 1.1.9-6087, BepInEx 5.4.x.

Changelog

  • 0.10.9: Small text tidy-up on the listing, no gameplay changes.
  • 0.10.8: Fixed an end-of-run freeze with 5+ players (the final grade screen could lock up). The report finishes for everyone now, players 5+ just aren't shown on it.
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