Changelog
1.0.1 — 2026-08-08
Multiplayer & Networking
- Reworked custom HEX colour synchronization to be fully networked.
- Custom colours are now synchronized between all players running Strazer's Player HEX.
- Added server-side colour storage and validation.
- Players can only update their own custom colour.
- Custom colours are automatically synchronized when players join a lobby.
- Improved synchronization for both the host and joining players.
- Custom colours now persist correctly when transitioning from the lobby into gameplay.
- Improved handling of player network IDs changing between scenes.
- Player and forklift colours remain synchronized across multiplayer.
Colour Selection
- The colour picker is now available from the main menu before joining or hosting a lobby.
- The colour picker remains available in the lobby.
- Saved colours persist from the main menu into the lobby and gameplay.
- Colour editing is disabled during gameplay.
- F8 no longer opens the colour picker during gameplay.
Automatic Synchronization
- Players no longer need to press Apply again when another player joins.
- Existing players automatically synchronize their saved HEX colours with newly joined players.
- Joining players automatically send their saved HEX colour.
- Synchronization happens in the background without opening the colour picker or moving the mouse.
- Added automatic resynchronization support for multiplayer sessions.
Stability
- Fixed custom colours only appearing on the player who selected them.
- Fixed custom colours being lost when entering gameplay.
- Fixed host colours not being synchronized correctly to joining players.
- Fixed players needing to repeatedly press Apply for their colour to appear.
- Improved multiplayer colour persistence across lobby and gameplay transitions.
- Confirmed player and forklift colours use the same custom HEX colour.
Stable Release
- Version 1.0.1 is now the current stable release of Strazer's Player HEX.
- Multiplayer colour synchronization has been tested with multiple clients.
- Player colours, forklift colours, lobby synchronization, gameplay persistence, and automatic join synchronization are working as intended.
1.0.0 — 2026-08-08
Initial Release
- Custom HEX colour support for both player character and forklift.
- Networked colour synchronisation across all modded clients via Mirror NetworkMessage.
- Server-side validation — only the owning player can change their own colour.
- Colour sent only on Apply (not every frame) to minimise bandwidth.
- Use Default button to clear custom colour and return to game's normal colour index.
- HSV colour wheel picker with IMGUI.
- RGB sliders for fine colour adjustment.
- HEX input field with 3-digit and 6-digit shorthand support.
- Live colour preview in the picker window.
- Apply, Reset, and Use Default buttons.
- Copy HEX and Paste HEX via system clipboard.
- Persistent colour storage using BepInEx Config.Bind.
- Configurable toggle key (default: F8) for showing/hiding the UI.
- Single Harmony postfix patch on
PlayerColorManager.UpdateRenderers.
- Cached FieldInfo accessors — zero per-frame reflection.
- Vanilla clients see default index-based colours; all players need the mod to see custom HEX colours.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.