Expand lobby support to 10 players, with host migration, safer packet validation, version checks, and more reliable player and monster state synchronization.
Improve monster, painting, battery, vent, and voice cleanup when players disconnect, die, or change scenes.
Fix multiplayer ghost and spectator behavior, including keeping a surviving host from being stranded as a spectator after the rest of the party dies.
Add a public API for custom multiplayer game modes, including host-selected modes and synchronized mode messages.
Lobby and session options
Add adjustable lobby capacity, friends-only or invite-only access, and a door-based ready check.
Add session settings for team exit charging, individual Henrys, Gauntlet rules, and ghost voice access.
In team exit mode, each living player charges their share; shares are recalculated when someone dies or leaves.
Add Gauntlet with selectable wipe rules. Gauntlet progress is session-only, preserves campaign saves, and returns the group to Home after a wipe.
Synchronize night starts and exits for everyone, including the game's fade and door sound.
Voice chat
Add microphone volume controls up to 200% and received voice gain controls up to +12 dB, with soft peak limiting.
Add a host-controlled ghost voice option: everyone can hear ghosts, or only ghosts can hear them.
Improve voice cleanup and reduce repetitive audio and font warnings in the log.
Entities, gameplay, and progression
Make ghost visibility follow what living players can see, including entities and changed paintings.
Add individually owned Henrys that are visible to everyone and can attack living players; improve their movement and effects synchronization.
Improve shared death jumpscares under the Gauntlet rule where one death wipes the group.
Fix low-power dark ambience continuing for ghosts and limit Smile's spawn distance.
Improve campaign progression, puzzle, battery, exit-door, and spectator handling across multiplayer sessions.
Interface and maintenance
Redesign the multiplayer interface
Add player-count, privacy, and ready status to the lobby, and improve the ready-up indicator and door interaction.
Improve microphone device-name display, friend list layout, button hover states, panel transparency, and version label placement.
Make routine diagnostics opt-in, reduce repeated log noise, improve tracking-reference recovery, and reorganize synchronization and patch code.
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