Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
[1.2.5]
- more voice chat stuff
- race condition fixes
- code cleanup
- stuff
[1.2.2]
- fixed a ton of ghost issues
- sync fixes
- a ton of other stuff that i cant remember
[1.2.1]
- fixed ghost falling out of the map.
[1.2]
- Puzzle Fixes
- Minimap Fixes
- Ghost Fixes
[1.1.5]
UI
- Redesigned multiplayer panel with smaller buttons and better layout
- Added Paste and Join button so friends can share lobby codes
- Fixed laser pointer being hard to see when pointing at the UI
- Added a message in the PreHome scene telling players to complete Night 0 first
Bug Fixes
- Fixed puzzles becoming permanently stuck after a player dies while solving one
- Fixed vent map showing all vents as off/red for the client
- Fixed client puzzle completions not counting when the host is a ghost
- Fixed dead player's battery not fully disappearing for the other player
- Fixed partner sometimes being invisible after loading into a night
- Removed a ton of debug logging
Additions
- Added support for more than 2 players
[1.1.3]
- Fixed mod not working in mod managers
[1.1.2]
- New world-space VR multiplayer panel with laser pointer
- Fixed battery placement at the exit door
- Fixed painting kills syncing between players
- Fixed vent map indicators on client
- Fixed puzzles auto-completing when both players use the same puzzle
- Fixed dead player battery blocking their partner
- Fixed clown killing the client while they were looking at it
- Fixed ghost players still getting chased by monsters
[1.1.1]
- Fixed puzzle progress getting wiped when the host dies
- Fixed client not being able to use the exit door when host is a ghost
- Fixed clown ignoring client's line of sight
- Fixed ghost players still being targeted by monsters
- Fixed dead player battery blocking puzzle stations
- Fixed painting killing both players at once
- Disabled voice chat
[1.1.0]
- Initial multiplayer release
[1.0.0]