Crawlspace 2
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Latest version
2.0.0
Last Updated
First Uploaded
Downloads
1.1K
Likes
2
Size
20MB
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Changelog

[2.0.0]

Multiplayer and reliability

  • Expand lobby support to 10 players, with host migration, safer packet validation, version checks, and more reliable player and monster state synchronization.
  • Improve monster, painting, battery, vent, and voice cleanup when players disconnect, die, or change scenes.
  • Fix multiplayer ghost and spectator behavior, including keeping a surviving host from being stranded as a spectator after the rest of the party dies.
  • Add a public API for custom multiplayer game modes, including host-selected modes and synchronized mode messages.

Lobby and session options

  • Add adjustable lobby capacity, friends-only or invite-only access, and a door-based ready check.
  • Add session settings for team exit charging, individual Henrys, Gauntlet rules, and ghost voice access.
  • In team exit mode, each living player charges their share; shares are recalculated when someone dies or leaves.
  • Add Gauntlet with selectable wipe rules. Gauntlet progress is session-only, preserves campaign saves, and returns the group to Home after a wipe.
  • Synchronize night starts and exits for everyone, including the game's fade and door sound.

Voice chat

  • Add microphone volume controls up to 200% and received voice gain controls up to +12 dB, with soft peak limiting.
  • Add a host-controlled ghost voice option: everyone can hear ghosts, or only ghosts can hear them.
  • Improve voice cleanup and reduce repetitive audio and font warnings in the log.

Entities, gameplay, and progression

  • Make ghost visibility follow what living players can see, including entities and changed paintings.
  • Add individually owned Henrys that are visible to everyone and can attack living players; improve their movement and effects synchronization.
  • Improve shared death jumpscares under the Gauntlet rule where one death wipes the group.
  • Fix low-power dark ambience continuing for ghosts and limit Smile's spawn distance.
  • Improve campaign progression, puzzle, battery, exit-door, and spectator handling across multiplayer sessions.

Interface and maintenance

  • Redesign the multiplayer interface
  • Add player-count, privacy, and ready status to the lobby, and improve the ready-up indicator and door interaction.
  • Improve microphone device-name display, friend list layout, button hover states, panel transparency, and version label placement.
  • Make routine diagnostics opt-in, reduce repeated log noise, improve tracking-reference recovery, and reorganize synchronization and patch code.
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