using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("texreplacemaybe")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("texreplacemaybe")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace texreplacemaybe
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "texreplacemaybe";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace TextureReplacer
{
[BepInPlugin("com.doug.texturereplacer", "Texture Replacer", "1.0.0")]
public class TextureReplacer : BaseUnityPlugin
{
private ConfigEntry<string> texturePath;
private void Awake()
{
texturePath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Texture path", "put your path here", "put your file path there");
Loadtexture(texturePath.Value);
((BaseUnityPlugin)this).Logger.LogInfo((object)"TextureReplacer loaded");
}
private void Start()
{
SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
Applytexture(Loadtexture(texturePath.Value));
}
private Texture2D Loadtexture(string path)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
if (!File.Exists(path))
{
return null;
}
byte[] array = File.ReadAllBytes(path);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
return val;
}
return null;
}
private void Applytexture(Texture2D tex)
{
Renderer[] array = Object.FindObjectsOfType<Renderer>();
for (int i = 0; i < array.Length; i++)
{
Material[] sharedMaterials = array[i].sharedMaterials;
foreach (Material val in sharedMaterials)
{
if (Object.op_Implicit((Object)(object)val) && val.HasProperty("_MainTex"))
{
val.SetTexture("_MainTex", (Texture)(object)tex);
}
}
}
}
private void SceneManager_activeSceneChanged(Scene arg0, Scene arg1)
{
Applytexture(Loadtexture(texturePath.Value));
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}