InfernoDragon0-CotLSpineLoader icon

CotLSpineLoader

Helper to Load Spine Skins and overwrite existing Skins

Last updated a day ago
Total downloads 21
Total rating 0 
Categories Libraries Skins
Dependency string InfernoDragon0-CotLSpineLoader-0.0.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xhayper-COTL_API-0.2.8 icon
xhayper-COTL_API

A library to easily interact with Cult of the Lamb

Preferred version: 0.2.8

README

Links

  • Read more about my mods at my Website
  • Join the discord server for support, feedback, suggestions and general modding talk: modding discord
  • If you like the mod, consider donating here! Thank you for checking out the mod!

Custom Spine Loader

Currently features:

  • Custom Player Spines with multi skin select
  • Custom Follower Color Control

More features to come soon!

How to Load Player Skins

After installing this plugin correctly, you should be able to navigate to Bepinex > plugins > CotLSpineLoader > PlayerSkins folder and setup your custom spine skins there.

Base Player Template Skin

  • If you want to build your own skins, you may get the Base Player Template Skin via NexusMods

Exporting a usable Spine Skin

  • Ensure that you have exported the Spine Skin via 3.8.99 Spine
  • Export as a JSON file.
  • Output: Nonessential data: TRUE, Animation cleanup: TRUE, Warnings: TRUE
  • Texture atlas: Pack TRUE with default Pack Settings
  • If any warnings occur, it may be best to fix them, or the skin may not load into game.

Setting up the Player Spine Skin for Custom Spine Loader

  • In the PlayerSkins folder, create a new folder for each individual spine that you want to load into game
  • The folder should be named as your skin name, for this example, we will use DEBUGSKIN as the skin name
  • In the folder PlayerSkins/DEBUGSKIN add the following files
  • A .json file that is your exported Spine Skeleton
  • An .atlas file that is your exported Spine Atlas
  • Any amount of .png files that are packed together with it
  • A config.json file which specifies settings, more info below.

A Complete Skin folder would look something like this

| CustomSpineLoader.dll
| PlayerSkins
    | DEBUGSKIN
        | player-main.json
        | player-main.png
        | player-main.atlas
        | config.json

Config File For Spine Skins

Each Spine Skin folder must have a config.json file in it. The following is how you should create the file:

{   
    "defaultSkin": "CustomSkinName",
    "skins": [
        "CustomSkinName",
        "CustomSkinName2" 
    ]
}

defaultSkin will be the first skin that is loaded when the game starts

skins is an array of any amount of strings of the Skins that exist in your Spine Skeleton that you want to load into game

Known Issues

  • The Custom Player Spines may not have the correct color when attacking with certain weapons.

Contributors

Developed by InfernoDragon0

Try CotLMiniMods for lots of custom stuff, or Supercharged Tarots for overpowered tarots, and Supercharged Followers to bring your followers to battle!