Changelog
2.34.0 - TEST 8.17
Camera and dialogue
Normal non-cinematic NPC text now preserves the full cooperative camera.
NPC dialogue zoom requests are ignored while those short texts are open.
Camera distance is based on the real separation of active players.
Transition and menu cleanup
Starting a transition now closes registered personal menus such as cooking, food selection, follower orders and minigames.
Transition cleanup releases the menu owner's input and removes personal-conversation state before the next room loads.
Non-standard overlays are also disabled so old UI cannot survive into the next scene.
Co-op reliability carried forward
Equipment podium clones preserve the real room-generated item level.
Dungeon camera cleanup removes stale dialogue/encounter focus targets.
Low-health warning only plays when more than 51% of active players are low, using one emitter.
Missing normal weapons and curses can be recovered automatically after 20 seconds.
Compact transparent personal menus and larger food text.
Per-player tarot choices.
Democratic room/building transition voting.
Temple and dialogue softlock recovery.
Dynamic 8-player camera, expanded HUD and coloured player markers.
8P difficulty selector with independent enemy-count scaling.
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