ReplayCoolsRight
Fixes incorrect overheat animation on replay cars.
| Last updated | 3 weeks ago |
| Total downloads | 37 |
| Total rating | 1 |
| Categories | Misc |
| Dependency string | Kilika-ReplayCoolsRight-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
ReplayCoolsRight
Fixes replay cars visually overheating in some situations
The Problem
In Distance, certain level triggers (SetAbilitiesTrigger) or (OnEventWarpAnchorHit) to prvent overheating for the player's car. When watching a replay, its possible that these triggers don't fire correctly for the replay car — so the car appears to overheat even though it shouldn't, making the replay look yeah, like... weeu weeu weeu weeu
What This Mod Does
- SetAbilitiesTrigger fix — when a replay car enters a trigger zone that sets infinite cooldown, the effect is correctly applied to the replay car.
- WarpAnchor fix — when a replay car hits a warp anchor, a cooldown event is broadcast so the heat display resets correctly.
Notes
Only visual heat display is affected. No gameplay changes or other real changes on driving etc.