SmartEjectors
A Dyson Sphere Program mod that makes EM Rail Ejectors smarter
Last updated | 2 years ago |
Total downloads | 15029 |
Total rating | 3 |
Categories | Dyson Quality of Life |
Dependency string | DanielHeEGG-SmartEjectors-1.3.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
nebula-NebulaMultiplayerModApi
API for other mods to work with the Nebula Multiplayer Mod. (Does NOT require Nebula)
Preferred version: 1.1.2README
SmartEjectors
A Dyson Sphere Program mod that makes EM Rail Ejectors smarter.
Features
- Independently configurable features
- Ejectors select Orbit 1 by default
- Ejectors stop firing when local dyson sphere is filled
- Ejectors stop firing when local dyson swarm exceeds a certain size, proportional to the number of available nodes
Changelog
v1.3.3
- Fixed performance issue with ejector logic, see issue #1 for more details
v1.3.2
- Fixed visual bug of ejectors stuck in firing state
- Redo ejector disabling logic with transpilers
v1.3.1
- Fixed bug where nodes that are not constructed count towards available nodes
v1.3.0
- Added feature where EM Rail Ejectors stop firing depending on swarm size
- Added features section in README
v1.2.1
- Readme file changes not committed in v1.2.0
v1.2.0
- Added feature where placed EM Rail Ejectors select Orbit 1 by default (can be disabled in config, follows host settings in multiplayer)
v1.1.3
- Added zhCN language support
v1.1.2
- Disabled EM Rail Ejectors now show "Disabled - Filled Sphere" instead of "Idle"
v1.1.1
- Fixed missing required dependency in thunderstore
v1.1.0
- Added support for Nebula Multiplayer (new dependency: NebulaMultiplayerModAPI)
v1.0.2 - v1.0.4
- Code formatting, no functional change
v1.0.1
- Added process filter for game executable
- Fixed bug where disabled ejectors draw full charging power