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More Smelters
Adds two new Smelters (MK II and MK III)More Smelters
Features
Adds two new Smelters (MK II and MK III)
| Smelter | Speed | Energy Usage | Idle Energy Usage | Recipe | Tech Level |
|---|---|---|---|---|---|
| MK. I (for reference) | 1x | 360kW | 12kW | 4 Iron Ingot, 2 Stone, 4 Circuit Board, 2 Magnetic Coils | Automatic Metallurgy |
| MK. II | 1.5x | 640kW | 15kW | 1 Smelter MK. I, 4 Titanium Alloy, 4 Processors, 8 Magnetic Coils | Improved Metallurgy |
| MK. III | 2x | 900kW | 18kW | 1 Smelter MK. II, 8 Particle Container, 2 Quantum Chip, 20 Magnetic Coils | Quantum Metallurgy |
Installation
See here for information on how to install mods
Feel free to contact me on discord (Harri#8094) with any feedback, bugs or suggestions
Changelog
v0.3.1
- Resolved an oversight which removed the Chemical Plant and Fractionator from the logistics tower menu
v0.3.0
- New custom tech for each smelter
- If you already have the Smelters unlocked, they will not get re-locked.
v0.2.5
- Bug fix involving the MK. II smelter not appearing
v0.2.4
- Added some translations
- Updated the description of the smelters to say "Smelter MK. I"
v0.2.3
- Resolved an oversight which removed the Chemical Plant from the Build Menu
v0.2.1 / 0.2.2
- Me being an idiot and forgetting to update certain things in description
v0.2.0
- Added support for the new building upgrade feature
- Shuffled around the locations in the replicator to keep it more consistent
- Added the buildings to the Quick Build menu
- Readjusted the recipe for the Smelter MK. III
- Readjusted the power consumption of the Smelter MK. III
- Renamed the Smelter to Smelter MK. I
- Set the stack size for both smelters to 50
v0.1.0
- Added Smelter MK. II, Smelter MK. III
