Dyson Sphere Program
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
Downloads
9
Size
37KB

"This was created with care, but not by me alone. I wanted to solve annoyances I personally had while enjoying my current favorite game. This code was generated by Gemini. I have not screened it. I am no developer. Please enjoy it with a grain of salt."

Stellogistics

Stop hunting through dozens of individual ILS towers to figure out why your factory stalled.

Stellogistics is a quality-of-life mod for Dyson Sphere Program (BepInEx 5) that adds an interactive, customizable Interstellar Logistics Overview Panel directly onto the Starmap. Instead of inspecting Interplanetary Logistics Stations (ILS) one by one, Stellogistics aggregates every remote supply and demand slot across an entire Planet or Star System into a single, combined Exports and Imports dashboard.


Why Stellogistics? (The Problem It Solves)

In mid-to-late game Dyson Sphere Program, a single star system can easily host 20–60+ Interplanetary Logistics Stations and dozens of Orbital Collectors across multiple planets. When a production chain slows down across the cluster:

  • You don't want to click through 50 individual towers just to find out whether a planet is exporting or importing an item.
  • You need to know immediately if a mining/smelting outpost has run dry (EMPTY 0%) or if a factory world is starved for inputs (STARVED 0%).
  • You want to filter out noisy items (like ubiquitous building malls or warpers) on specific worlds while keeping them visible on others.

Stellogistics gives you that macro-level visibility right from the Starmap—whether you're hovering over distant stars or inspecting a specific planet.


Key Features

1. Combined Planet & Star System Logistics

  • One Row Per Item: Combines all Remote Supply (Exports) and Remote Demand (Imports) slots for the same item across the selected Planet or Star System.
  • Complete Capacity & Transit Breakdown: Shows Stored / Max capacity, fill percentage, active in-transit vessel cargo (+ inbound / - outbound), number of planets involved, and total station slots (ILS + Gas Giant Orbital Collectors OC).
  • Fleet & Warper Readiness: Header displays total ILS & Orbital Collector counts, idle vs. total Logistics Vessels, and available Space Warpers.

2. Instant Bottleneck & Shortage Detection

  • Color-Coded Health Bars & Badges:
    • Red (EMPTY / STARVED / LOW, ≤15%): Critical bottleneck—an export source has run out of stock to ship, or an import destination is starved.
    • Orange (LOW, ≤40%): Stock is depleting and approaching a shortage.
    • Green (>40%): Healthy buffer.
  • Section Header Alert Counters: Even when the Exports or Imports sections are collapsed, the header displays instant alert tallies (e.g., 2 EMPTY • 1 LOW or ALL OK).
  • One-Click Sorting (Sort: Alert / Sort: ID / Sort: Amt): Defaults to sorting the most critical shortages straight to the top of your list.

3. Smart Star System Trade Modes

When viewing a whole Star System, cycle between three aggregation modes:

  • Ext Only (Interstellar Smart): Automatically hides purely local intra-system shuttling (e.g. Planet A mining ore for Planet B's smelters inside the same system, or stations limited to < 1 LY range) so you only see true interstellar imports and exports.
  • Netted (Net Intra-System): Nets internal star system supply against internal demand.
  • All Slots: Displays every remote supply and demand slot across all planets in the system.

4. Per-Star & Per-Planet Saved Item Filters (Filter ▾)

Every Star System and Planet remembers its own filter configuration across game sessions:

  • 6 Quick Category Checkboxes: Quickly toggle Raw Resources (Ores, Gas), Materials & Ingots, Components & Parts, Buildings & Structures, Fuel, Warpers & Vessels, and Science Matrices.
  • Spoiler-Free 14 × 8 Custom Item & Building Picker (Custom):
    • Modeled after DSP's native item grid with Items and Buildings tabs, plus ✓ Check All and ✕ Uncheck All bulk action buttons.
    • Spoiler-Free: Automatically hides items and buildings that don't have storage anywhere in your galaxy yet, so unresearched tech is never spoiled.
    • Smart Placement: Automatically opens to the right or left of the main panel depending on available screen space, and can also be dragged independently.

5. Flexible, Unobtrusive Window Management

  • Freely Draggable: Drag the panel anywhere on screen—even partially off-screen—without restrictive boundary snapping.
  • Lower-Right Resize Grip (◢):
    • Freely resize both width and height.
    • Multi-Stage Drag Collapsing: Dragging the resize grip upward smoothly collapses the Exports/Imports lists first, and dragging all the way up collapses the entire window into a compact Stellogistics taskbar tab.
  • Scroll-Safe: Scrolling through long item lists or hovering the Stellogistics UI automatically blocks Starmap camera zooming and prevents background 3D planets from stealing focus.

Configuration

A configuration file is generated at BepInEx/config/com.stellogistics.dsp.cfg after first launch, storing your custom panel layout, thresholds, and saved per-star/per-planet filters.


Source Code & How to Compile Yourself

The full source code is openly available at: https://github.com/BaCheetah/Stellogistics

If you prefer to inspect the code and compile the .dll yourself rather than using a prebuilt binary, you don't even need Dyson Sphere Program installed on the build machine—all game and BepInEx reference assemblies are fetched automatically via NuGet.

Prerequisites

  1. Install the .NET SDK (any modern version such as .NET 6, 8, or newer).

Step-by-Step Build Instructions

  1. Clone or download the repository:

    git clone https://github.com/BaCheetah/Stellogistics.git
    cd Stellogistics
    

    (Or click Code → Download ZIP on https://github.com/BaCheetah/Stellogistics and extract it to a folder.)

  2. Build the project in Release mode:

    dotnet build -c Release
    

    This restores the required NuGet reference packages (from nuget.org and nuget.bepinex.dev), compiles Stellogistics.dll, and packages everything automatically.

  3. Locate the compiled output:

    • Compiled Plugin DLL: bin/Release/net472/Stellogistics.dll
    • Thunderstore-Ready Folder: dist/package/
    • Thunderstore Mod Manager ZIP: dist/Stellogistics-1.0.0.zip
  4. Install manually:

    • Copy Stellogistics.dll into your BepInEx/plugins/Stellogistics/ folder (or import dist/Stellogistics-1.0.0.zip as a local mod in Thunderstore Mod Manager / r2modman).
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.