Dyson Sphere Program
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Latest version
0.3.0
Last Updated
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56
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304KB
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Changelog

0.3.0 - Charge-only energy exchangers

  • Add the docked multiplier controls when an energy exchanger is set to Charge.
  • Scale charge rate and actual accepted grid electricity together, with bulk accumulator conversion, exact energy accounting and spray retention.
  • Leave discharge unchanged and retain native buffers for belts and Quantum Conduit.
  • Avoid stacking EnergyExchangerTweaks charge multipliers above 1x; its existing behavior resumes at 1x and its discharge setting remains in control.
  • Retain settings in saves, copying and new blueprints; import previous v1/v2 machine settings.
  • Includes the 0.2.4 upgraded-machine identity repair. Passed 130,249 automated checks; the combined update was confirmed working in game by Loki Moon Labs.

0.2.4 - Upgraded machine ingredient buffers

  • Reconcile saved machine type after an upgrade or downgrade within its declared upgrade family, retaining the multiplier.
  • Repair already upgraded machines whose UI showed the multiplier while ingredient requirements remained unscaled after loading.
  • Preserve stock, spray points and paid-batch safeguards. Unrelated buildings and demolished entity IDs do not inherit settings.
  • Based on 0.2.2 production behavior; the withdrawn 0.2.3 cycle-handoff change is excluded.
  • Included in the 0.3.0 public release after in-game confirmation.

0.2.2 - Machine window docking

  • Dock beside the machine window with a small seam and aligned top edge; follow movement after native UI updates and close with the machine window.
  • Hide the multiplier panel and close its preset menu while the native recipe selector is open, so recipes remain accessible.
  • Restore the panel after recipe selection closes, retaining the selected multiplier and any unsubmitted entry.
  • Passed 82,198 automated checks. Updated docking and recipe-selector behavior were confirmed working in game by Loki Moon Labs.

0.2.1 - Copy and blueprint support

  • Carry each machine's selected multiplier through settings copy/paste, single-machine duplication and saved/exported blueprints.
  • Support assemblers, manufacturing labs and fractionators, including unbuilt ghosts and delayed construction.
  • Preserve native settings and other parameter data; exclude research and CommonAPI custom-component payloads.
  • Copy no inventories or progress. Running machines retain paid batches and queue copied values safely.
  • Refresh the open multiplier panel after an external settings paste. Legacy blueprints default to 1x on new machines.
  • Passed 82,198 automated checks. Copy/paste and blueprint placement were confirmed working in game by Loki Moon Labs.

0.2.0 - First public release

  • Per-building production multipliers from 1x to 1000x, with a slider, exact entry, 22 presets and individual Apply.
  • Support assemblers, smelters, refineries, chemical plants, particle colliders, manufacturing labs and fractionators.
  • Preserve ingredient accounting, proliferation, conversion odds, native production statistics and matched power use.
  • Include Quantum Conduit, Planetary Anomalies and FactoryOverclock handling, saved settings, and native-style input-protected UI.
  • Condensed Production is incompatible. No station capacity, belt-stack or wireless features are bundled.
  • Passed 81,169 checks and confirmed working in game by Loki Moon Labs before publication. AI disclosure and public support links included.

0.1.6 - Fractionators

  • Add fractionators to the existing multiplier panel and presets, with immediate throughput, buffer and power adjustment.
  • Batch independent conversion trials while preserving recipe probability, proliferator effects, physical input limits and unconverted-fluid spray points.
  • Keep native belt IO and Quantum Conduit routing; compose with FactoryOverclock's installed fractionator hooks and cargo limit.
  • Import prior settings; save base capacities separately so reloads cannot apply their multiplier twice.
  • Preserve the current window layout. In-game fractionator confirmation pending.

0.1.5 - Window padding

  • Widen the panel to 500 UI units and add 40-unit content insets so the title and controls sit inside the visible native frame.
  • Increase height and reserve top/bottom breathing room, keeping title, status and preset list within their padded content area.
  • Production behavior unchanged; appearance confirmation pending.

0.1.4 - Panel cleanup

  • Remove the in-game Loki Moon Labs logo and subtitle; retain the mod title.
  • Remove the extra solid square backing while retaining native frame graphics and an invisible raycast surface.
  • Widen the panel and preset list, move controls into the freed header space, and give status text more room.
  • Production behavior unchanged; appearance confirmation pending.

0.1.3 - Layout correction

  • Fit the frame to the compact panel instead of inheriting extended inventory bounds.
  • Size text boxes to retain the title and wordmark text, and use the native machine window's actual UI scale.
  • Give the slider a thin track and a separate handle area to prevent vertical stretching.
  • Compact the preset list and use dark input/list surfaces; preserve all 22 presets and input blocking.
  • Production behavior unchanged; in-game appearance confirmation pending.

0.1.2 - Test build

  • Reuse native window backing, button, numeric field, slider and dropdown graphics for the factory panel.
  • Replace the spaced text arrow with the native dropdown arrow in its own fixed position.
  • Keep all 22 presets, panel layout, Apply behavior, bounds checks and click-through protection.
  • Production code unchanged; in-game appearance confirmation pending.

0.1.1 - Test build

  • Replace quick preset buttons with a scrollable dropdown containing all 22 requested multiplier presets.
  • Retain slider, exact entry, Apply, opaque popup and click-through protection; clamp the popup to screen bounds.
  • Production behavior unchanged from the user-confirmed 0.1.0 build. Dropdown in-game confirmation pending.

0.1.0 - Test build

  • Independent per-building batch production, with 1–1000 range, exact input, slider, Apply and active/pending status.
  • Preserve native cycle duration, ingredient/spray accounting and other mods' machine speeds.
  • Scale actual output registers, output buffers and required electricity without repeating native updates per virtual machine.
  • Save active and requested batch sizes through DSPModSave and remove settings on demolition.
  • Add explicit Planetary Anomalies rebinding and verify the installed Quantum Conduit input-capacity reader.
  • Retain Loki Moon Labs branding; no station capacity, belt-stack or wireless features.
  • Condensed Production is incompatible; in-game test pending. Not published.
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