Combine up to 1000 machines in one building, plus charge-only energy exchanger multipliers. Per-machine controls, copy/paste and blueprints. By Loki Moon Labs.
Add the docked multiplier controls when an energy exchanger is set to Charge.
Scale charge rate and actual accepted grid electricity together, with bulk accumulator conversion, exact energy accounting and spray retention.
Leave discharge unchanged and retain native buffers for belts and Quantum Conduit.
Avoid stacking EnergyExchangerTweaks charge multipliers above 1x; its existing behavior resumes at 1x and its discharge setting remains in control.
Retain settings in saves, copying and new blueprints; import previous v1/v2 machine settings.
Includes the 0.2.4 upgraded-machine identity repair. Passed 130,249 automated checks; the combined update was confirmed working in game by Loki Moon Labs.
0.2.4 - Upgraded machine ingredient buffers
Reconcile saved machine type after an upgrade or downgrade within its declared upgrade family, retaining the multiplier.
Repair already upgraded machines whose UI showed the multiplier while ingredient requirements remained unscaled after loading.
Preserve stock, spray points and paid-batch safeguards. Unrelated buildings and demolished entity IDs do not inherit settings.
Based on 0.2.2 production behavior; the withdrawn 0.2.3 cycle-handoff change is excluded.
Included in the 0.3.0 public release after in-game confirmation.
0.2.2 - Machine window docking
Dock beside the machine window with a small seam and aligned top edge; follow movement after native UI updates and close with the machine window.
Hide the multiplier panel and close its preset menu while the native recipe selector is open, so recipes remain accessible.
Restore the panel after recipe selection closes, retaining the selected multiplier and any unsubmitted entry.
Passed 82,198 automated checks. Updated docking and recipe-selector behavior were confirmed working in game by Loki Moon Labs.
0.2.1 - Copy and blueprint support
Carry each machine's selected multiplier through settings copy/paste, single-machine duplication and saved/exported blueprints.
Support assemblers, manufacturing labs and fractionators, including unbuilt ghosts and delayed construction.
Preserve native settings and other parameter data; exclude research and CommonAPI custom-component payloads.
Copy no inventories or progress. Running machines retain paid batches and queue copied values safely.
Refresh the open multiplier panel after an external settings paste. Legacy blueprints default to 1x on new machines.
Passed 82,198 automated checks. Copy/paste and blueprint placement were confirmed working in game by Loki Moon Labs.
0.2.0 - First public release
Per-building production multipliers from 1x to 1000x, with a slider, exact entry, 22 presets and individual Apply.
Support assemblers, smelters, refineries, chemical plants, particle colliders, manufacturing labs and fractionators.
Preserve ingredient accounting, proliferation, conversion odds, native production statistics and matched power use.
Include Quantum Conduit, Planetary Anomalies and FactoryOverclock handling, saved settings, and native-style input-protected UI.
Condensed Production is incompatible. No station capacity, belt-stack or wireless features are bundled.
Passed 81,169 checks and confirmed working in game by Loki Moon Labs before publication. AI disclosure and public support links included.
0.1.6 - Fractionators
Add fractionators to the existing multiplier panel and presets, with immediate throughput, buffer and power adjustment.
Batch independent conversion trials while preserving recipe probability, proliferator effects, physical input limits and unconverted-fluid spray points.
Keep native belt IO and Quantum Conduit routing; compose with FactoryOverclock's installed fractionator hooks and cargo limit.
Import prior settings; save base capacities separately so reloads cannot apply their multiplier twice.
Preserve the current window layout. In-game fractionator confirmation pending.
0.1.5 - Window padding
Widen the panel to 500 UI units and add 40-unit content insets so the title and controls sit inside the visible native frame.
Increase height and reserve top/bottom breathing room, keeping title, status and preset list within their padded content area.
Production behavior unchanged; appearance confirmation pending.
0.1.4 - Panel cleanup
Remove the in-game Loki Moon Labs logo and subtitle; retain the mod title.
Remove the extra solid square backing while retaining native frame graphics and an invisible raycast surface.
Widen the panel and preset list, move controls into the freed header space, and give status text more room.
Production behavior unchanged; appearance confirmation pending.
0.1.3 - Layout correction
Fit the frame to the compact panel instead of inheriting extended inventory bounds.
Size text boxes to retain the title and wordmark text, and use the native machine window's actual UI scale.
Give the slider a thin track and a separate handle area to prevent vertical stretching.
Compact the preset list and use dark input/list surfaces; preserve all 22 presets and input blocking.
Production behavior unchanged; in-game appearance confirmation pending.
0.1.2 - Test build
Reuse native window backing, button, numeric field, slider and dropdown graphics for the factory panel.
Replace the spaced text arrow with the native dropdown arrow in its own fixed position.
Keep all 22 presets, panel layout, Apply behavior, bounds checks and click-through protection.
Production code unchanged; in-game appearance confirmation pending.
0.1.1 - Test build
Replace quick preset buttons with a scrollable dropdown containing all 22 requested multiplier presets.
Retain slider, exact entry, Apply, opaque popup and click-through protection; clamp the popup to screen bounds.
Production behavior unchanged from the user-confirmed 0.1.0 build. Dropdown in-game confirmation pending.
0.1.0 - Test build
Independent per-building batch production, with 1–1000 range, exact input, slider, Apply and active/pending status.
Preserve native cycle duration, ingredient/spray accounting and other mods' machine speeds.
Scale actual output registers, output buffers and required electricity without repeating native updates per virtual machine.
Save active and requested batch sizes through DSPModSave and remove settings on demolition.
Add explicit Planetary Anomalies rebinding and verify the installed Quantum Conduit input-capacity reader.
Retain Loki Moon Labs branding; no station capacity, belt-stack or wireless features.
Condensed Production is incompatible; in-game test pending. Not published.
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