Dyson Sphere Program
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Details

Latest version
0.1.7
Last Updated
First Uploaded
Downloads
9
Likes
0
Size
298KB
Dependants

Changelog

0.1.7

  • Add links to the shared Loki Moon Labs DSP mod issue tracker and bug-report form.
  • Set the package website to the support repository.
  • Documentation-only release; mod binaries and supporting gameplay files are unchanged from 0.1.6.

0.1.6

  • Align Apply and Apply All in one right-hand column with matching button widths across every facility group.
  • First public release, confirmed working in-game by the author.
  • Explain how to disable UXAssist's Auto-config logistic stations feature and disclose AI development assistance.

0.1.5 test build

  • Move the launcher closer to the minimap while retaining the vertical spacing and text clearance.
  • Use the game's Interstellar Logistics Station icon inside the circular launcher.

0.1.4 test build

  • Continue the outer minimap buttons' center-to-center spacing, moving the launcher farther right to clear the planet text.

0.1.3 test build

  • Restore the native minimap button's circular background, rim, and hover graphics, with a smaller Loki Moon Labs image in the center.
  • Add a full-button pointer target so clicks and hover reach the launcher and its Logistics Architect tooltip.
  • Connect native and Unity click handling with duplicate-event protection to toggle the window once per click.

0.1.2 test build

  • Embed the approved Loki Moon Labs icon in the DLL so the minimap launcher and window logo work without an external icon file.
  • Run launcher maintenance from the regular plugin update and log its creation, visibility, position, and size for diagnosis.
  • Preserve the minimap tooltip, spacing, window input protection, and station refresh fixes.

0.1.1 test build

  • Replace the opening hotkey with a native-style minimap button using the approved Loki Moon Labs icon and a Logistics Architect tooltip.
  • Continue the native minimap buttons' curved spacing.
  • Limit click-through protection to the opaque window; remove the global full-screen input flag so outside controls remain usable.
  • Refresh open station, distributor, and battlefield base panels after Apply batches.
  • Preserve presets, slider ranges, facility behavior, and other mods' settings.
  • Native UI testing pending; not published.

0.1.0 test build

  • Initial standalone Logistics Architect implementation by Loki Moon Labs.
  • In-game station/facility profiles with individual Apply buttons and Apply All per heading.
  • Editable minimum, maximum, and step size for each numeric slider, with exact value entry.
  • Configure new facilities and apply presets to matching facilities on the current planet.
  • Read live modded carrier capacities, preserve working carriers, and fill only from real inventory.
  • Opaque modal window with a uGUI raycast shield and VFInput blocking to prevent click-through.
  • Budget large apply jobs; cancel pending work on save changes.
  • Use the approved Loki Moon Labs icon unchanged.
  • Gameplay and native UI verification pending; not published.
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