Home Communities Dyson Sphere Program StarSystemProduction
Changelog
0.2.0
Anchor the HUD launcher tooltip above and to the left so its full text stays visible near the right screen edge.
Tooltip placement confirmed working in game by Loki Moon Labs before release.
0.1.9 - Initial public release
Stop replacing the selected-planet footer with scanning progress during periodic scans.
Show scanning text in missing-machine rows only until the first scan completes; retain their result during background rescans.
Keep the remaining window layout and behavior unchanged.
Prepared for publication following user in-game testing.
0.1.8 test build
Give each pane and planet/product row stable identities; stop rewriting native scroll offsets every frame.
Avoid unchanged transform writes and retain producer instances/tooltips across periodic scans to reduce refresh movement.
Use rectangular clipping for pane contents and reset only the product scroll when changing planets.
Show the selected planet in the footer and distinguish historical production from unavailable current producer details.
Fall back to live recipe outputs when a modded execution array is empty.
Verify 1-minute, 10-minute and lifetime readings using the native statistics engine. Preserve true zero output.
Replace the existing Desktop ZIP instead of adding a new version-named copy.
In-game scrolling and visual confirmation pending.
0.1.7 test build
Remove the duplicate Machine Count column; keep each count beside its machine.
Reduce window width by 8% and redistribute the right pane into Machine, Product, Recipe and Produced/min (or Total produced).
Slightly enlarge right-pane text, machine/product icons and recipe ingredient icons.
Add a slim divider and narrow gap between the dark translucent panes.
In-game visual confirmation pending.
0.1.6 test build
Add matching dark translucent backings behind the left and right content panes, including empty list space.
Preserve row colors, dropdowns, typography, outer blur and independent click blocking.
In-game visual confirmation pending.
0.1.5 test build
Rebuild the three native UIComboBox selectors with contained caption, single arrow, click surface and list layouts.
Avoid inherited offsets, extra arrows and external references from cloning a live control.
Close the option list after choosing an entry and preserve independent input blocking.
Preserve the approved window background, typography, content and navigation.
In-game visual confirmation pending.
0.1.4 test build
Copy native layered window backing, including RawImage blur/backing and Image borders; avoid inheriting a closed window fade.
Read the actual control-panel screen scale and label font size; tighten planet rows and header spacing.
Resize copied drop-down captions, backgrounds and arrow placement to their new bounds.
Allow title text to render without truncating entire lines.
Visual match remains subject to in-game confirmation.
0.1.3 test build
Put tooltip help in a dedicated strip below the lists, clear of station action buttons and status text.
Replace cycling location, sort and time buttons with cloned native control-panel drop-downs, including Total.
Preserve the control panel original background transparency instead of forcing full opacity; keep independent input blocking.
In-game visual confirmation pending.
0.1.2 test build
Replace IMGUI font drawing with retained native uGUI Text to address flickering or changing letters during font atlas refreshes.
Use the control panel Saira semibold font and native frame, header and row visual assets.
Add native masked scroll controls, compact rows, hover tooltips and title dragging.
Preserve opaque backgrounds, local click blocking, production data, Total and navigation behavior.
In-game visual validation pending.
0.1.1 test build
Localize product, machine and recipe names, with optional translator fallback.
Keep production history visible at zero in 1-minute and 10-minute views and support sparse factory arrays.
Add Total selection using native lifetime counts and a Total produced column heading.
Replace teleporting Warp with the exact Explorer Locate navigation-marker action. Keep Locate focused on the star map.
Match native control panel dimensions, font and colors.
Reduce launcher size, soften its frame and darken the inner circle while retaining tooltip and click blocking.
Prepared for publication following user in-game testing.
0.1.0 test build
Add the opaque production browser with live planet names and native game icons.
Use Machine, Product, Recipe, Machine Count, Produced/min column order.
Read native production totals and time divisors, with one rate per planet/product and all exposed machine/recipe combinations listed beside it.
Add focused starmap Locate and native Icarus fast-travel Warp actions.
Add the opaque gear-and-output launcher above Production, matching Explorer size and spacing, with native tooltip and local input blocking.
Reuse UI records, scan selected-planet entities incrementally, and preserve existing settings, saves and other mods.
In-game validation pending; no public release yet.
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