Dyson Sphere Program
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Star System Production

Loki Moon Labs · Version 0.1.9 · Dyson Sphere Program 0.10.35.29151

Browse what your planets produce, the machines making each product, and their recipes—all in one window with native game icons.

Open the browser

Click the gear-and-output button above the game's Production button. Hover over the button for its tooltip. Click it again, press Escape, or use X to close the window.

The window follows the control panel's styling, with dark translucent panes, independent scrolling, a slim divider, and larger product icons. It blocks clicks behind the window without pausing the game.

Features

  • Machine → Product → Recipe → Produced/min columns. Machine counts appear beside each machine.
  • Live planet and system names that follow player renames automatically.
  • Actual game item and building icons, including installed modded items.
  • Recipe ingredients, outputs and quantities. Hover the recipe name for the complete recipe.
  • Native drop-downs for location, sorting and statistics time range.
  • Search by planet, system or product, and filter to the current system.
  • 1 minute, 10 minutes, 1 hour, 10 hours, 100 hours, and Total selections.
  • Stable selection and row identities during refreshes. Changing planets resets only the product list's scroll position.
  • Tooltips use reserved space below the lists instead of covering their buttons.

Production statistics

Timed views show actual recorded output per minute, using the same full-window production totals and divisors as the game's production statistics. Total changes the final column to Total produced, showing the lifetime production count instead of a rate.

Each planet/product has one production rate across all its machines and recipes. Where several combinations make an item, their machines and recipes are listed together; the rate is shown once. Counts mean placed machines currently configured for that product, including idle machines.

Production history remains listed when recent output is zero. Inventory and consumption alone do not qualify as production. If an old producer has been removed, its recorded product remains visible as Production history; no current machine. Custom or virtual producers without an exposed machine component may show producer unavailable. The browser does not invent machines or theoretical rates to fill these gaps.

Mapped sources include assemblers, smelters, refineries, chemical plants, manufacturing labs, fractionators, miners, pumps, orbital collectors, ray receivers in product mode, and energy exchangers. Non-recipe processes use descriptive process labels. Research labs and logistics transfers are not manufacturing recipes.

Locate and Warp

  • Locate opens the star map and focuses the chosen planet.
  • Warp sets the navigation target using the same action as Star System Explorer's Locate button. Travel requires an installed navigation mod that responds to that target. Star System Production does not teleport Icarus or provide its own autopilot.

Compatibility and performance

Requires BepInEx 5. Star System Explorer and navigation mods are optional. The Chinese to English Mod Translator is an optional fallback for untranslated names when English is selected.

Live game recipes, item prototypes, planet names and production statistics are used, allowing installed mods' recorded production effects to appear without applying their multipliers again. This mod does not change inventories, recipes, station limits, terrain, saves or other mods' settings.

Machine discovery runs only while the browser is open and scans only the selected planet's existing factory. Work is spread across frames, and unchanged records are reused. It never requests planet terrain loading. No fixed FPS gain is claimed.

For comparisons with StatsUITweaks, select a matching full time window; custom partial-range selections are not reproduced. Compatibility with every possible mod combination has not been established.

The release was prepared following user in-game testing. Automated checks cover native statistics calculations, short-window and lifetime totals, sparse factory arrays, machine discovery, renames and refresh behavior.

Installation

Install the ZIP through r2modman, or extract its contents into a single subfolder of BepInEx/plugins. Restart the game. No separate configuration file is required. Remove the mod's own folder to uninstall it.

Support

Report a bug · Browse existing reports

Choose Star System Production in the affected-mod list. Include the mod version, game version, steps to reproduce, and relevant log excerpts.

AI Development Disclosure

AI tools assisted with code, debugging, automated checks, documentation, interface previews and the gear-and-output navigation glyph concept. Loki Moon Labs directs development, performs in-game testing and maintains the mod. The package and window reuse the approved Loki Moon Labs artwork unchanged. Game item and building sprites are read from the installed game at runtime and are not redistributed in this package.

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