
WorldWidePower
Makes power producers and relay nodes provide and connect power across the entire planet.World Wide Power
AI Development Disclosure
This mod was developed using AI tools for coding, debugging, and documentation. Loki Moon Labs directs development and is responsible for testing and maintaining the released mod.
Documentation update 1.0.1: adds the AI development disclosure. The mod binaries and gameplay behavior are unchanged from package 1.0.0. Existing version references below describe that unchanged implementation.
Version: 1.0.0
Studio: Loki Moon Labs
World Wide Power makes Dyson Sphere Program power distribution planetary in scope. Power-producing buildings and relay nodes receive enough coverage and connection range to reach the entire planet.
What it changes
- Power-node coverage radius is set to a planet-wide value.
- Power-node connection distance is set to the same planet-wide value.
- Existing placed nodes are updated when a save loads.
- Existing power networks are merged through DSP's native network routines.
- Newly placed generators and relay nodes inherit the planet-wide behavior automatically.
Performance
The mod performs its work when DSP finishes loading its prototype database, when a power node is created, and once when each power system is imported from a save. It adds no recurring per-tick processing.
Installation
Install the DLL through the normal BepInEx plugin workflow or your DSP mod manager.
Configuration
There is no configuration file. The mod is intentionally always-on while installed.
Dependency
- BepInEx 5.4.17 or compatible DSP BepInEx 5 build.
Credits
Created by Loki Moon Labs: Dark Lord Coz, Luna, and Loki the Cat.