Take command of Dark Fog expansion: pick a hive and a target system, launch the Tinder with auto-filled fuel, and override flight speed. Bilingual UI, all 5 game languages.
Fixed the ArgumentException: Getting control N's position ... when doing repaint crash that
showed up when launching repeatedly. The panel refreshed its hive/star/tinder lists from inside
the click handler, i.e. in the middle of an IMGUI frame. The Repaint pass then saw one more button
than the Layout pass, Unity aborted the GUI and the quit-time autosave failed with it. Data is now
rebuilt in Update only, and the "cancel queued order" button always occupies its slot (disabled
instead of disappearing).
Tinder spawning now respects the game's own cap.EnemyDFHiveSystem.AddIdleTinder writes into
a fixed int[16] with no bounds check, and vanilla only keeps
idleTinderCount < tinderDocks.Length. Bypassing that gate (as the on-demand spawn used to) could
push a hive past 16 idle tinders and make the game throw IndexOutOfRangeException every tick.
The panel can be moved now. Drag the title bar to put it wherever you like; double-click the
title bar to snap it back to the centre of the screen. The position is remembered in the BepInEx
config (UI.PanelX / UI.PanelY) and restored next time. The window is also clamped back on
screen when the resolution changes.
Manifest namespace aligned with the published page (ManifestDK).
No gameplay changes.
0.4.0
Per-tinder speed override. Select a single tinder in the Tinders tab and give it its own
speed; others keep following the global value. Overrides are dropped automatically once the
tinder reaches its destination, so a recycled pool slot never inherits a stale speed.
Localization for all shipped game languages: 简体中文 / English / Français / Deutsch / 日本語.
The panel follows Localization.CurrentLanguageLCID and updates live when you change the
language in game; the font is rebuilt per language so CJK renders correctly.
Log messages are now in English so bug reports are readable by anyone.
0.3.1
LAUNCH now really launches. When the hive had no idle tinder, the mod used to fall back to a
queued order. It now builds a tinder on the spot through the game's own AddTinderDeferred →
ExecuteDeferredEnemyChange path and dispatches it immediately.
Added a diagnostic log line when even that fails (hive realized state, dock count, pool cursor).
0.3.0
Target list now uses the game's own StarData.maxHiveCount — normal systems allow 3 hives,
black holes / neutron stars allow 6.
Fuel auto-fill: the tinder's builder (matter / energy / sp) is topped up right before
dispatch, matching the vanilla "topped up from the parent hive" end state.
New Tinders tab listing every tinder in the cluster, with a global flight-speed override.
Flight speed is now understood properly: vanilla uses a closed-loop controller
(240 u/s² accel, 360 u/s² decel, hard cap 1200 u/s), so the override is re-pinned every tick.
0.2.0
In-game IMGUI panel, toggled with \.
Source hive / target system pickers, LAUNCH button, queued-order fallback.
0.1.0
First working version: passive redirection of Dark Fog expansion through a text rule file
(DarkFogDirector.orders.txt), plus an optional forced-launch flag.
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