Dyson Sphere Program
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Details

Latest version
1.2.0
Last Updated
First Uploaded
Downloads
398
Likes
1
Size
84MB
Dependants

Changelog

v1.2.0

  • Fixed blueprint cursor picking and world-overlay offsets with TAA, DLAA, DLSS and FSR by preserving the game camera's off-center projection through temporal rendering and cleanup.
  • Added NVIDIA DLSS Frame Generation and AMD FSR 3.1 Frame Generation, configured independently of anti-aliasing and super resolution. Available backends and DLSS multipliers follow runtime capability checks.

Frame generation adds rendering and presentation costs and can reduce the base frame rate; the net benefit varies by hardware and scene.

v1.1.0

Added AMD FSR 3.1.5 Native AA and Super Resolution, with native-device capability checks, SDK-selected resolution/jitter, automatic reactive masks and optional sharpening. Unity remains on D3D11; FSR uses a synchronized same-adapter D3D12 bridge. DLSS model selection and original AA fallback are preserved.

Fixed repeated warnings when checking camera components that have no image-effect method.

Fixed graphics-menu initialization when the game's localized AA labels omit the MSAA/FXAA abbreviations, including the English interface. Thanks to Verteiron for the fix.

v1.0.1

Fixed a field-access error that broke the graphics settings menu.

v1.0.0

Mod released

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