DSPAASR
Adds TAA, DLSS/AMD FSR super resolution and frame generation to Dyson Sphere Program.Changelog
v1.2.0
- Fixed blueprint cursor picking and world-overlay offsets with TAA, DLAA, DLSS and FSR by preserving the game camera's off-center projection through temporal rendering and cleanup.
- Added NVIDIA DLSS Frame Generation and AMD FSR 3.1 Frame Generation, configured independently of anti-aliasing and super resolution. Available backends and DLSS multipliers follow runtime capability checks.
Frame generation adds rendering and presentation costs and can reduce the base frame rate; the net benefit varies by hardware and scene.
v1.1.0
Added AMD FSR 3.1.5 Native AA and Super Resolution, with native-device capability checks, SDK-selected resolution/jitter, automatic reactive masks and optional sharpening. Unity remains on D3D11; FSR uses a synchronized same-adapter D3D12 bridge. DLSS model selection and original AA fallback are preserved.
Fixed repeated warnings when checking camera components that have no image-effect method.
Fixed graphics-menu initialization when the game's localized AA labels omit the MSAA/FXAA abbreviations, including the English interface. Thanks to Verteiron for the fix.
v1.0.1
Fixed a field-access error that broke the graphics settings menu.
v1.0.0
Mod released
