Changed the Thunderstore/r2modman package name to the validator-safe DSPAddPlanet_moooooon_patch.
Kept the in-game plugin GUID and display name unchanged so existing configurations remain compatible.
DSPAddPlanet 3.0.14
Added explicit Star ID and <StarId>...</StarId> lines to the starmap Add Planet panel.
Changed Copy to Copy XML; it now copies a complete UniqueStarId XML block for the selected star.
Displayed star IDs in the left star list and enabled best-fit text for long star names.
Rebuilt the planet list as a parent-child tree, with recursive indentation for moons and deeper submoons.
Sorted every sibling group by orbitIndex, then number, then index.
Added a compact summary showing planet count, maximum used Index, and the next suggested Index.
Enabled wrapped text, dynamic right-panel content height, and vertical-only scrolling to prevent long lines from escaping the panel.
DSPAddPlanet 3.0.13
Added the preferred <StarId> XML selector so custom planets keep targeting a fixed one-based star slot after the star is renamed or modified.
Applied star-ID-first matching consistently during planet creation and all custom vein generation paths.
Kept the legacy <Star> name selector as a fallback for existing XML configurations.
Changed the in-game Add Planet panel's copied unique-star identifier to use the star ID.
Updated the generated and packaged XML examples to use <StarId>.
DSPAddPlanet 3.0.12
Scaled solid-planet atmosphere material radii before cloud initialization, so nephogram and cloud-particle heights follow custom planet radius.
Scaled the local atmosphere blur shell, activation distance, and fade distance for non-200-radius solid planets.
Changed miner-to-vein range checks and belt grid-width calculations to use the current planet radius instead of a fixed radius of 200.
Added denser curved-surface vein collider sampling for solid planets smaller than radius 100.
Corrected the blueprint paste surface offset to use realRadius + 0.2.
Verified that current DSP logistics dispatch already uses each planet's AstroData.uRadius; no extra ship-distance override was added.
DSPAddPlanet 3.0.11
Reworked SulfurSea ground material into a darker matte sulfur-rock surface to stop the washed-out land appearance.
Reduced SulfurSea terrain multiplier, ambient lift and specular response while leaving the sulfur ocean and custom terrain generation path intact.
DSPAddPlanet 3.0.10
Fixed the DSP 0.10.34 UniverseSimulator.VirtualMapping runtime error by disabling the incompatible per-frame GalacticScale-style atmosphere refresh path.
SulfurSea now applies GalacticScale's Gobi-derived terrain lighting keys, including _LightColorScreen and _HeightEmissionColor, instead of relying on the earlier partial terrain tint.
SulfurSea now writes the VolcanicAsh ocean color set directly, matching GalacticScale's generated SulfurSea theme more closely.
DSPAddPlanet 3.0.9
Restored Beach/BeachCold to the GalacticScale-style OceanWorld terrain material source instead of the earlier Mediterranean workaround.
GalacticScale-style themes now use the first material/ambient set like GalacticScale's generated ThemeProto, avoiding random vanilla style material variants.
SulfurSea terrain and atmosphere tinting now follows GalacticScale's tint process more closely.
Removed the broad runtime brightness clamp and added one-time terrain material diagnostics in the log for registered GalacticScale-style themes.
DSPAddPlanet 3.0.8
Fixed GalacticScale-style vein generation so Beach/BeachCold use DSPAddPlanet's local GS2 vein generator even when the game enters the normal vanilla algorithm path.
Beach/BeachCold terrain materials now use a safer land-material source and reduced ground brightness instead of directly inheriting OceanWorld terrain brightness.
Added a clearer startup/build tag and a one-time log line when a GalacticScale-style vein generator is used.
DSPAddPlanet 3.0.7
Beach and BeachCold now use a DSPAddPlanet-local GS2-style vein generator instead of vanilla OceanWorld/Prairie vein generation.
Added GalacticScale Beach vein composition: Silicium, Bamboo, Fractal and Grat.
Wrote the same Beach vein composition into the registered ThemeProto as a fallback for scan/UI paths.
DSPAddPlanet 3.0.6
Reapplied GalacticScale-style theme materials before planet modeling creates renderer materials.
Updated loaded planets in place instead of replacing material objects after renderers have already captured them.
Added a runtime display refresh for registered GalacticScale-style themes so ocean and atmosphere radius/intensity values follow the actual planet instance.
DSPAddPlanet 3.0.5
Added a small GalacticScale-style terrain path for DSPAddPlanet's registered themes without enabling GalacticScale galaxy generation.
Beach and SulfurSea now use their GalacticScale terrain settings instead of relying on vanilla planet terrain plus material edits.
Reduced high-emission material tinting that could make GalacticScale-style themes appear overexposed.
Fixed the StationComponent startup transpiler crash on DSP 0.10.34 by reading integer IL operands safely.
Declared incompatibility with the original IndexOutOfRange.DSPAddPlanet plugin to avoid double-loading the old mod and this fork.
DSPAddPlanet 3.0.4
Reworked Beach and BeachCold to use a dedicated GalacticScale-style generation path.
Applied GalacticScale's OceanWorld material colors and shader parameters to Beach so it no longer looks like a vanilla prairie/Mediterranean mix.
Updated internal plugin identity and assembly version to Zincon / DSPAddPlanet-moon^2-patch 3.0.4.
DSPAddPlanet 3.0.3
Removed the extra bright Beach and BeachCold material tint so Beach follows GalacticScale's original material behavior more closely.
DSPAddPlanet 3.0.2
Package renamed to Zincon-DSPAddPlanet-moon^2-patch for this custom fork.
Added GalacticScale-style theme material reapply after theme preload to reduce washed-out/overbright planets.
Fixed ocean material binding in the planet simulator so water ambient lighting updates correctly.
Added a startup build tag for easier log verification.
DSPAddPlanet 3.0.1
Added GalacticScale-style themes that can be used without enabling GalacticScale.
Added support for moon-of-moon orbit configuration.
Removed small-planet themes that are unsafe in the vanilla generator.
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