Dyson Sphere Program
Install

Details

Last Updated
First Uploaded
Downloads
13
Likes
0
Size
3.9MB
Dependency string
Zincon-GiantPlants-1.5.3
Dependants

Categories

Changelog

1.5.3

  • Added eight optimized 1920x1080 in-game screenshots to the project and README showcase gallery.
  • Included the showcase gallery in the r2modman/Thunderstore package.

1.5.2

  • Renamed the public Mod and package to Giant Plants.
  • Marked Vegetation Protection as incompatible so BepInEx will not load both Mods together.
  • Added the GitHub repository URL to the package metadata.

1.5.1

  • Raise the default final giant vegetation multiplier from 5x-7x to 8x-15x.
  • Keep regular Super-large, Large, and Triple-peak vegetation capped at 7x while giving giant vegetation a separate 15x cap.
  • Automatically migrate the previous default 5x-7x giant configuration and already-scaled saved plants to the new range once.
  • Expand building overlap candidate searches for 15x vegetation while retaining the 1.5x default player-collider cap.

1.5.0

  • Add native-style Vegetation scale / 植物倍数 and Giant vegetation / 巨型植被 rows to the planet information panel's Basic Information tab.
  • Display the selected single peak or all three Triple-peak multipliers for each planet.
  • Display the deterministic giant vegetation count, including 0 for planets that did not receive giants and 0x / 0 for gas or vegetation-free planets.
  • Keep the added rows compatible with vanilla observation hints and Galactic Scale's planet-radius and panel-height patches.

1.4.0

  • Give every planet a deterministic 50% chance to contain giant vegetation.
  • Select 5-15 unique plants on qualifying planets and replace their normal distribution multiplier with a final 5x-7x multiplier.
  • Keep the planet decision, count, selected plants, and individual giant multipliers stable across reloads using planet and plant seeds.
  • Add r2modman configuration for giant-planet chance, plant count range, and final multiplier range.
  • Apply giant vegetation once to both newly generated planets and previously migrated saved planets.

1.3.0

  • Remove full-model meshBounds boxes from both player physics and building clearing.
  • Restore DSP Preserve Vegetation's prototype-only sphere, capsule, and oriented-box building overlap behavior.
  • Cap player vegetation collider scaling at 1.5x by default while visual vegetation can still reach 7x.
  • Add a config switch to disable player-vegetation physical collision entirely.
  • Restore the original PlayerController.HandleCollision flow and reduce only its vegetation damage to 0.1x by default.
  • Add r2modman config controls for player collider limit and collision damage multiplier.

1.2.0

  • Stop scanning types from unrelated Mods; resolve only the 15 vanilla generators and the exact Galactic Scale generator type.
  • Fix the startup rollback caused by an unrelated Mod type with a missing assembly dependency.
  • Migrate existing saved factory vegetation once so already visited planets receive their configured size distribution.
  • Scale sphere and capsule collider radii from each plant's final scl before physics registration.
  • Add an oriented model-bounds box for vegetation scaled to at least 1.5x.
  • Embed DSP Preserve Vegetation 1.1.0 collision protection and physical building-clearing behavior.
  • Use the same corrected prototype colliders and model-bounds box for player physics and building overlap tests.
  • Replace standalone DSP Preserve Vegetation patches at runtime when that Mod remains installed.
  • Isolate generation, migration, collider, and preservation patches so an optional compatibility failure cannot disable core scaling.

1.1.0

  • Reduce Super-large peak defaults from 10x-15x to 3.5x-5x.
  • Reduce Large peak defaults from 5x-8x to 2.5x-3.5x.
  • Reduce Triple-peak defaults to 1x-1.5x, 2.5x-3.5x, and 4.75x-6x.
  • Change peak configuration to 0.1x precision and enforce a new hard 7x maximum.
  • Narrow distribution tails to avoid excessive outliers near the maximum.
  • Migrate 1.0.0 default config values automatically while preserving other valid custom ranges.

1.0.0

  • Add deterministic per-planet Super-large, Large, and Triple-peak vegetation size modes.
  • Add r2modman/BepInEx configuration for all peak ranges.
  • Keep single-peak plants at an approximate 75%/25% split below and above the peak.
  • Keep all applied multipliers within the hard 1x-30x range.
  • Patch the shared vegetation insertion point to preserve compatibility with other planet and vegetation Mods.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.