Renamed the public Mod and package to wandering planet III / 流浪星球3.
Declared CommonAPI, DSPModSave, and LDBTool as direct r2modman dependencies.
Updated the README and GitHub repository metadata.
1.1.9
Blocked vanilla warper use and automatic replenishment whenever the mecha warper slot contains, or remains filtered for, a planetary warper.
Preserved normal vanilla warper behavior after the player explicitly replaces the empty planetary-warper slot with vanilla warpers.
1.1.8
Made wandering-system starts use the vanilla Mediterranean birth theme.
Selected the birth planet deterministically from the main planet and its solid primary moons, allowing new games to begin on a satellite while excluding undersized nested moons.
1.1.7
Pointed the starmap player marker along the wandering system's live warp heading instead of the landed mecha's surface orientation.
Allowed Shift + WASD/arrow steering while the starmap is open, using the starmap camera axes as the steering frame.
Documented the fixed 45-degree-per-second maximum steering rate.
1.1.6
Moved steering out of the private player-input Harmony patch and into the Mod's own per-frame update, operating directly on the recorded player warp track.
Kept the Harmony input patch only for mecha movement suppression and added a one-time runtime log when steering input is accepted.
Converted camera-relative steering axes into universal coordinates and restored the active player warp-track reference after loading a save mid-warp.
Added Generation.StartInWanderingSystem, enabled by default, to start new saves on the solid main planet of the first wandering system.
1.1.5
Moved Shift-steering and mecha movement suppression into the same fixed player-input tick, eliminating render/fixed-update races and clearing residual manual movement velocity.
Kept an explicit reference to the player-controlled warp track so steering remains attached to the wandering system if local-star state changes during warp.
Removed factory-array filtering during system warp; planetary buildings now continue running, eliminating the factory-component parallel-context crash path.
Displayed wandering anchors as Wandering System / 流浪星系 with no stellar spectrum while preserving the underlying main-sequence enum for compatibility.
Replaced the technology description with more restrained system-scale curvature and spacetime-topology terminology.
1.1.4
Made physical WASD input reliably steer a warping wandering system while Shift is held.
Captured horizontal mecha movement during Shift-steering while preserving normal WASD movement whenever Shift is released.
Blocked vanilla warper consumption both throughout system warp and across the system-warp toggle frame, including the exit-ordering case.
Rewrote the planetary-warp technology description and conclusion with more evocative science-fiction language.
1.1.3
Changed Planetary Spacetime Folding to require the vanilla Gravity Matrix technology (1705) instead of appearing parallel to it.
Moved the technology to the next standard tech-tree column after Gravity Matrix and added occupied-position fallback placement to prevent node overlap.
1.1.2
Bypassed the stale LDBTool custom-ID entry that remapped the technology back to hidden combat-page ID 11991.
Added a runtime guard that restores technology ID 1991 if an external custom-ID mapping changes it again.
Expanded the planetary warper to a six-ingredient, 60-second recipe: 50 warpers, 20 strange annihilation fuel rods, 20 gravity lenses, 20 quantum chips, 10 matter recombinators, and 10 negentropy singularities.
Rewrote the technology and item descriptions around gravitational folding, Dark Fog matter recombination and negentropy confinement, core-element/antimatter energy, and a system-scale curvature field.
1.1.1
Restored orbit renderer states when starmap planet UI objects are freed or rebound, preventing missing moon and normal-system orbits.
Removed virtual-star directional daylight from all wandering-system planet thumbnails in the starmap.
Fixed the factory-pause array publication race that could crash FactoryBeforePowerGameTick_Parallel during planetary warp.
Added Shift + WASD/arrow-key steering during planetary warp and ray/sphere arrival detection for steered routes.
Fixed planetary-warp speed at 0.25 ly/s, independent of mecha warp-speed upgrades.
Moved Planetary Spacetime Folding to the main technology page beside its vanilla prerequisite, with legacy unlock migration.
Isolated warp visuals from the real player state and blocked vanilla warper use or auto-replenishment during planetary warp.
Renamed the startup log's internal navigation wording to clarify that this Mod does not enable player autopilot.
1.1.0
Reduced the default cruising speed from 1200 m/s to 600 m/s and added one-time migration for the old default configuration.
Added independent configurable 2–6 in-game-hour wormhole events for each wandering system.
Paused random wormholes while the player is inside the affected wandering system.
Added persistent continuous motion state so speed changes and save reloads no longer relocate systems.
Added legacy 1.0.x route migration that preserves current system positions before enabling the new motion model.
Added the Planetary Spacetime Folding technology, costing 6000 green matrices after the vanilla warper technology.
Added the Planetary Space Warper recipe: 50 warpers and 10 antimatter fuel rods, crafted in 60 seconds with a stack size of 10.
Added CapsLock-controlled whole-system warp for players landed in wandering systems.
Added automatic warp exit at 1 ly, manual exit, original warp visuals, and factory suspension during system warp.
Added support for either vanilla or planetary warpers in the mecha warper slot.
Hid every non-planet renderer on the main planet's starmap object, removing both the orbit line and translucent orbit band.
Added CommonAPI as a hard dependency for prototypes, localization, and per-save motion data.
1.0.3
Reduced each wandering system to at least 2 primary moons and at most 5 total moons, including nested moons.
Preserved the existing depth-based nested-moon probabilities within the five-moon cap.
1.0.2
Increased the fixed main-planet anchor offset from 0.001 AU to 1 AU to prevent landing collision bugs.
Kept the hidden main-planet starmap orbit behavior unchanged.
1.0.1
Changed wandering anchors to gray, G-star-sized starmap markers while hiding their physical universe objects, flares, particles, lights, and collision radius.
Reduced the main-planet anchor offset from 0.1 AU to 0.001 AU.
Hid the main planet's anchor-orbit line without hiding moon orbits.
1.0.0
Added 3–8 seed-deterministic wandering systems for new saves.
Added guaranteed primary moons and recursively generated nested moons.
Added built-in stellar target selection, 60-degree forward-cone steering, 1 ly arrival retargeting, and random in-game retarget timers.
Added configurable travel speed and system-count range.
Added deterministic 0.1%–1% solar efficiency.
Added optional unipolar-magnet clusters without replacing vanilla mineral generation.
Added portable save marking, GalacticScale incompatibility, and soft compatibility with DSPNestedMoons and DSPAddPlanet.
Preserved birth, compact, and giant stars when selecting internal wandering-system anchors.
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