Dyson Sphere Program
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Zincon-WanderingPlanetIII-1.1.10
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Changelog

1.1.10

  • Renamed the public Mod and package to wandering planet III / 流浪星球3.
  • Declared CommonAPI, DSPModSave, and LDBTool as direct r2modman dependencies.
  • Updated the README and GitHub repository metadata.

1.1.9

  • Blocked vanilla warper use and automatic replenishment whenever the mecha warper slot contains, or remains filtered for, a planetary warper.
  • Preserved normal vanilla warper behavior after the player explicitly replaces the empty planetary-warper slot with vanilla warpers.

1.1.8

  • Made wandering-system starts use the vanilla Mediterranean birth theme.
  • Selected the birth planet deterministically from the main planet and its solid primary moons, allowing new games to begin on a satellite while excluding undersized nested moons.

1.1.7

  • Pointed the starmap player marker along the wandering system's live warp heading instead of the landed mecha's surface orientation.
  • Allowed Shift + WASD/arrow steering while the starmap is open, using the starmap camera axes as the steering frame.
  • Documented the fixed 45-degree-per-second maximum steering rate.

1.1.6

  • Moved steering out of the private player-input Harmony patch and into the Mod's own per-frame update, operating directly on the recorded player warp track.
  • Kept the Harmony input patch only for mecha movement suppression and added a one-time runtime log when steering input is accepted.
  • Converted camera-relative steering axes into universal coordinates and restored the active player warp-track reference after loading a save mid-warp.
  • Added Generation.StartInWanderingSystem, enabled by default, to start new saves on the solid main planet of the first wandering system.

1.1.5

  • Moved Shift-steering and mecha movement suppression into the same fixed player-input tick, eliminating render/fixed-update races and clearing residual manual movement velocity.
  • Kept an explicit reference to the player-controlled warp track so steering remains attached to the wandering system if local-star state changes during warp.
  • Removed factory-array filtering during system warp; planetary buildings now continue running, eliminating the factory-component parallel-context crash path.
  • Displayed wandering anchors as Wandering System / 流浪星系 with no stellar spectrum while preserving the underlying main-sequence enum for compatibility.
  • Replaced the technology description with more restrained system-scale curvature and spacetime-topology terminology.

1.1.4

  • Made physical WASD input reliably steer a warping wandering system while Shift is held.
  • Captured horizontal mecha movement during Shift-steering while preserving normal WASD movement whenever Shift is released.
  • Blocked vanilla warper consumption both throughout system warp and across the system-warp toggle frame, including the exit-ordering case.
  • Rewrote the planetary-warp technology description and conclusion with more evocative science-fiction language.

1.1.3

  • Changed Planetary Spacetime Folding to require the vanilla Gravity Matrix technology (1705) instead of appearing parallel to it.
  • Moved the technology to the next standard tech-tree column after Gravity Matrix and added occupied-position fallback placement to prevent node overlap.

1.1.2

  • Bypassed the stale LDBTool custom-ID entry that remapped the technology back to hidden combat-page ID 11991.
  • Added a runtime guard that restores technology ID 1991 if an external custom-ID mapping changes it again.
  • Expanded the planetary warper to a six-ingredient, 60-second recipe: 50 warpers, 20 strange annihilation fuel rods, 20 gravity lenses, 20 quantum chips, 10 matter recombinators, and 10 negentropy singularities.
  • Rewrote the technology and item descriptions around gravitational folding, Dark Fog matter recombination and negentropy confinement, core-element/antimatter energy, and a system-scale curvature field.

1.1.1

  • Restored orbit renderer states when starmap planet UI objects are freed or rebound, preventing missing moon and normal-system orbits.
  • Removed virtual-star directional daylight from all wandering-system planet thumbnails in the starmap.
  • Fixed the factory-pause array publication race that could crash FactoryBeforePowerGameTick_Parallel during planetary warp.
  • Added Shift + WASD/arrow-key steering during planetary warp and ray/sphere arrival detection for steered routes.
  • Fixed planetary-warp speed at 0.25 ly/s, independent of mecha warp-speed upgrades.
  • Moved Planetary Spacetime Folding to the main technology page beside its vanilla prerequisite, with legacy unlock migration.
  • Isolated warp visuals from the real player state and blocked vanilla warper use or auto-replenishment during planetary warp.
  • Renamed the startup log's internal navigation wording to clarify that this Mod does not enable player autopilot.

1.1.0

  • Reduced the default cruising speed from 1200 m/s to 600 m/s and added one-time migration for the old default configuration.
  • Added independent configurable 2–6 in-game-hour wormhole events for each wandering system.
  • Paused random wormholes while the player is inside the affected wandering system.
  • Added persistent continuous motion state so speed changes and save reloads no longer relocate systems.
  • Added legacy 1.0.x route migration that preserves current system positions before enabling the new motion model.
  • Added the Planetary Spacetime Folding technology, costing 6000 green matrices after the vanilla warper technology.
  • Added the Planetary Space Warper recipe: 50 warpers and 10 antimatter fuel rods, crafted in 60 seconds with a stack size of 10.
  • Added CapsLock-controlled whole-system warp for players landed in wandering systems.
  • Added automatic warp exit at 1 ly, manual exit, original warp visuals, and factory suspension during system warp.
  • Added support for either vanilla or planetary warpers in the mecha warper slot.
  • Hid every non-planet renderer on the main planet's starmap object, removing both the orbit line and translucent orbit band.
  • Added CommonAPI as a hard dependency for prototypes, localization, and per-save motion data.

1.0.3

  • Reduced each wandering system to at least 2 primary moons and at most 5 total moons, including nested moons.
  • Preserved the existing depth-based nested-moon probabilities within the five-moon cap.

1.0.2

  • Increased the fixed main-planet anchor offset from 0.001 AU to 1 AU to prevent landing collision bugs.
  • Kept the hidden main-planet starmap orbit behavior unchanged.

1.0.1

  • Changed wandering anchors to gray, G-star-sized starmap markers while hiding their physical universe objects, flares, particles, lights, and collision radius.
  • Reduced the main-planet anchor offset from 0.1 AU to 0.001 AU.
  • Hid the main planet's anchor-orbit line without hiding moon orbits.

1.0.0

  • Added 3–8 seed-deterministic wandering systems for new saves.
  • Added guaranteed primary moons and recursively generated nested moons.
  • Added built-in stellar target selection, 60-degree forward-cone steering, 1 ly arrival retargeting, and random in-game retarget timers.
  • Added configurable travel speed and system-count range.
  • Added deterministic 0.1%–1% solar efficiency.
  • Added optional unipolar-magnet clusters without replacing vanilla mineral generation.
  • Added portable save marking, GalacticScale incompatibility, and soft compatibility with DSPNestedMoons and DSPAddPlanet.
  • Preserved birth, compact, and giant stars when selecting internal wandering-system anchors.
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