DSPSwarmDrawFix
Fixes the invisible Dyson Swarm on macOS (CrossOver/D3DMetal)DSPSwarmDrawFix
Fixes the invisible Dyson Swarm when playing Dyson Sphere Program on macOS via CrossOver with the D3DMetal graphics backend.
Without the mod the swarm's solar sails just don't render, while the rest of the game looks fine. With it, the swarm shows up as it should.
Harmless on other backends (DXVK/Windows) — it renders identically there.
If the mod ever fails (for example after a game update), it logs an error once and falls back to the game's own rendering instead of breaking anything.
Settings
Rendering / NearSails — how to draw sails you get close to, which the game renders
as a solid mesh rather than a flat sprite.
Auto(default) — draw them when you're actually near the swarmOff— never draw them; sails stay flat up closeAlways— always draw them; costs a lot of frame rate on a large swarm
Leave this on Auto unless you have a reason not to.
On 1.1.0 and your frame rate fell as the swarm grew? That's this setting — update.
Installation
Install via r2modman/Thunderstore Mod Manager, or drop DSPSwarmDrawFix.dll into BepInEx/plugins/.
Source: https://github.com/appxpy/DSPSwarmMac
Changelog
- 1.2.0 — fix a large frame rate drop on big swarms introduced in 1.1.0; add the
NearSailssetting - 1.1.0 — fix near sails as well
- 1.0.0 — initial release
