Decompiled source of SolarSystemProgram v1.0.0

SolarSystemProgram.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal static class PluginInfo
{
	public const string PLUGIN_GUID = "com.yummi.dsp.solarsystemprogram";

	public const string PLUGIN_NAME = "SolarSystemProgram";

	public const string PLUGIN_VERSION = "1.0.0";
}
namespace SolarSystemProgram
{
	[HarmonyPatch]
	public class SingleStarPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(UIGalaxySelect), "_OnOpen")]
		public static void UIGalaxySelect_OnOpen_Postfix(UIGalaxySelect __instance)
		{
			if ((Object)(object)__instance.starCountSlider != (Object)null)
			{
				GameObject gameObject = ((Component)__instance.starCountSlider).gameObject;
				if ((Object)(object)gameObject.transform.parent != (Object)null)
				{
					((Component)gameObject.transform.parent).gameObject.SetActive(false);
				}
				else
				{
					gameObject.SetActive(false);
				}
				SolarSystemProgram.Log.LogDebug((object)"已隐藏星系数量滑块");
			}
			if ((Object)(object)__instance.starCountText != (Object)null)
			{
				((Component)__instance.starCountText).gameObject.SetActive(false);
				SolarSystemProgram.Log.LogDebug((object)"已隐藏星系数量文本");
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(UIGalaxySelect), "OnStarCountSliderValueChange")]
		public static bool UIGalaxySelect_OnStarCountSliderValueChange_Prefix(UIGalaxySelect __instance)
		{
			if (__instance.gameDesc != null)
			{
				__instance.gameDesc.starCount = 1;
			}
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameDesc), "SetForNewGame")]
		public static void GameDesc_SetForNewGame_Postfix(GameDesc __instance)
		{
			__instance.starCount = 1;
			SolarSystemProgram.Log.LogInfo((object)$"新游戏星系数量已设置为: {__instance.starCount}");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(UniverseGen), "CreateGalaxy")]
		public static void UniverseGen_CreateGalaxy_Postfix(GalaxyData __result)
		{
			if (__result != null && __result.stars != null && __result.stars.Length != 0)
			{
				__result.stars[0].name = "Solar System";
				__result.stars[0].overrideName = "Solar System";
				SolarSystemProgram.Log.LogInfo((object)"已将恒星命名为: Solar System");
			}
		}
	}
	[BepInPlugin("com.yummi.dsp.solarsystemprogram", "太阳系计划 (Solar System Program)", "1.0.0")]
	public class SolarSystemProgram : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.yummi.dsp.solarsystemprogram";

		public const string PLUGIN_NAME = "太阳系计划 (Solar System Program)";

		public const string PLUGIN_VERSION = "1.0.0";

		private static readonly Harmony harmony = new Harmony("com.yummi.dsp.solarsystemprogram");

		internal static ManualLogSource Log;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(SingleStarPatch));
			Log.LogInfo((object)"太阳系计划 (Solar System Program) v1.0.0 已加载");
			Log.LogInfo((object)"游戏已限制为单星系模式");
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}
	}
}