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BetterSolarSystem

简体中文 · 3.2.0 preview · Requires Galactic Scale

Download 3.2.0

BetterSolarSystem is a Dyson Sphere Program mod built on Galactic Scale (GS2). It reworks the Solar System start, preserving the eight major planets' real orbital-distance ratios and giving the planets more space.

You begin on Europa, with basic resources nearby and rare resources to mine on other worlds. Radius-200 worlds remain common for familiar blueprints, alongside larger construction worlds, small mining bodies and much larger gas giants.

Europa, with Jupiter on the horizon

Solar System layout

Closely packed worlds of similar sizes make a Solar System look crowded. This layout changes the GS2-generated system: the inner rocky planets remain relatively close, the outer giants are farther apart, and gas giants are visibly larger than their moons.

The major planets retain the real Solar System's orbital-distance ratios. Body sizes, solar output and some environments are adjusted for gameplay.

Solar System orbit diagram

Orbital distances use a linear scale. The inner four planets are enlarged separately on the left for readability; body markers and orbital phases are illustrative.

The starting system contains the Sun and 23 planets and moons: the eight major planets, Ceres, Pluto and thirteen satellites. Your home is a radius-300 prairie Europa. Unlike the real moon, this Europa is habitable so you can start a factory there.

Planet sizes and blueprints

Different planet radii produce different building grids. Vanilla blueprints may not fit larger planets, so the galaxy retains plenty of radius-200 worlds for factories.

Radius Role
200 The familiar vanilla building scale, suitable for factories and blueprints made for that radius
300 More construction space, including the starting moon
50 Small mining outposts that supply larger bases

Solid worlds use only these three radii. Most ordinary moons have radius 200, with fewer radius-50 moons; the starting moon is the only radius-300 satellite. The four gas and ice giants use much larger scales. Blueprints still encounter grid differences between radii; universal cross-radius compatibility is not provided.

Starting resources

The starting world has enough iron, copper and other basic resources for an early factory. Deposits form tighter mining groups, and larger planets receive more clusters. Oil has its own flow limits to prevent excessively productive individual wells.

Extra resources are spread across Europa and other Jovian moons. The Solar System includes fractal silicon, and small bodies such as Charon have rare deposits. Later production requires interplanetary transport.

Starting deposits are spread across more directions to reduce concentration on one hemisphere.

Dark Fog and defenses

Wider orbits mean longer journeys for Dark Fog fleets and supply ships. At the original speeds, attacks and resupply would spend too much time in transit, so travel speeds and delivery capacities are increased.

Attack range and target-search range are separate. This mod adjusts both so a tower can find enemies within its extended firing range. Attack layers, pitch and obstruction checks remain in place, and signal towers still need to be built normally.

Solar sails also last longer, reducing the number you need to keep launching to maintain power output.

Default adjustment Effect
Dark Fog fleet and supply-ship travel speed ×2 Shorter travel and resupply delays
Supply-ship matter and energy capacity ×2 More supplies per delivery
Newly launched solar-sail lifetime ×4 Less ongoing replacement to maintain sail power

Multipliers apply to the game's runtime baseline and may stack with other mods changing the same systems. Already launched sails keep their existing expiry times.

Jupiter and its moons

Other star systems

Primary planet counts range from one to eight, with possible moons and a small outer body. Layouts include compact rocky systems, hot Jupiters, ocean worlds and outer giants.

Some systems have only a few worlds; others have several planets and moons. Each retains mineable, buildable worlds.

Installation

Requires BepInEx and Galactic Scale. Install the dependencies with a mod manager, then install the package from the release linked above. GS2 supplies the galaxy-generation interface.

For a new game, select the Galactic Scale 2 generator. The Sol and Dev generators do not apply this mod's layout.

For manual installation, close the game and place both files at:

BepInEx/plugins/BetterSolarSystem/BetterSolarSystem.dll
BepInEx/patchers/BetterSolarSystem/BetterSolarSystem.Compat.dll

Disable older GS2Tweaks, Global Signal Tower and GS2GameCompat installations to avoid duplicate modifications. Settings are in BepInEx/config/cmx.BetterSolarSystem.cfg.

Saves

The complete layout requires a new galaxy. Existing saves retain their orbits, radii and deposits. Runtime name fixes and balance changes can apply, and custom names are preserved. Back up saves and their companion files before changing mods.

Parameters and compatibility

Normal solid-resource clusters contain 16–24 mining nodes; small bodies use 12–16. Radius-300 worlds receive twice as many clusters of each solid resource, without doubling individual oil-well flow. The oil target is 1.5–6/s before research bonuses.

This preview is built against GS2 2.80.3. Targeted generation, naming and defense-target checks have passed. Full They Come From Void invasion combat still needs in-game validation; this mod does not change its invasion sequence.

See BUILDING.md to build from source. Reports should include game and GS2 versions, generator, seed and screenshots. Source is under the MIT License; code provenance and image rights are described in NOTICE.md.


BetterSolarSystem

English · 3.2.0 预览版 · 需要 Galactic Scale

下载 3.2.0

BetterSolarSystem 是基于 Galactic Scale(GS2)的《戴森球计划》模组。它重新设计太阳系开局,保留八大行星真实的轨道距离比例,拉开天体间距,让太阳系看起来更开阔。

你从木星的卫星木卫二起步,附近有足够的基础矿产,也有需要跨星球开采的稀有资源。其他星球以方便使用常用蓝图的半径 200 为主,同时保留更大的建设星球、小型矿星和巨型气态行星。

木卫二地表与远处的木星

太阳系布局

天体挤得太近,会让太阳系看起来像一圈大小差不多的球。这里重新安排了 GS2 生成的布局:内侧岩质行星相对紧凑,外侧巨行星相隔更远,气态巨行星明显大于它们的卫星。

八大行星之间保留真实太阳系的轨道距离比例。天体大小、太阳亮度和部分环境则按游戏需要调整。

太阳系轨道图

轨道距离采用线性比例。内侧四颗行星在左侧单独放大,便于阅读;天体标记大小与轨道相位仅作示意。

出生系包含太阳、八大行星、谷神星、冥王星和十三颗卫星,共 23 个行星与卫星。出生地是半径 300 的草原木卫二。为了能正常开局,这里的木卫二设为宜居草原,与真实环境不同。

行星尺寸与蓝图

不同半径的星球使用不同的建造网格,原版蓝图放到大星球上可能无法直接使用。因此,星区保留较多半径 200 的星球,用来建设主力工厂。

星球半径 用途
200 与原版常用建设尺度一致,适合铺设工厂和复用同尺寸蓝图
300 提供更大的建设面积,包括出生卫星
50 小型资源据点,适合开采后运往主基地

固体星球只使用这三种半径。常规卫星以 200 为主,少量为 50;出生卫星是唯一的 300 半径卫星。四颗气态或冰巨行星采用更大的尺度。跨半径蓝图仍受网格差异影响,本模组不保证它们通用。

开局资源

出生地的铁、铜等基础矿产足够建立早期工厂。矿团更集中,便于放置采矿机;较大的星球拥有更多矿团。原油另设流速范围,避免出现单口油井产量过高的问题。

额外矿产分布在出生地和木星的其他卫星上。太阳系内有分形硅石,卡戎等小天体上也安排了稀有矿,后续发展需要建立星际运输。

出生矿团会分散到不同方向,减少主要矿产挤在一个半球的情况。

黑雾与防御

轨道拉开后,黑雾舰队和补给舰的路程更长。如果沿用原速度,进攻和补给会花太多时间在路上。因此提高了航行速度与单次补给量。

防御塔的射程和索敌范围并不是一回事。这里同时调整目标搜索与攻击距离,避免敌人已经在射程内,炮塔却找不到目标。攻击层级、俯仰和遮挡等判定保留,信号塔仍需正常建设。

太阳帆寿命也有所延长,减少维持太阳帆发电时需要不断补充的数量。

默认调整 游戏中的作用
黑雾舰队、补给舰航行速度 ×2 缩短长距离航行与补给等待
补给舰物质、能量容量 ×2 每次运输携带更多补给
新发射太阳帆寿命 ×4 减少维持太阳帆发电所需的持续补充

倍率以游戏运行时的基础值为参照;其他修改相同机制的模组可能叠加。已发射太阳帆保留原有到期时间。

木星及其卫星

其他恒星系

其他恒星系的主行星数量在 1–8 颗之间变化,还可能有卫星和小型外围天体。布局包括紧凑的岩质系统、热木星、海洋世界和外围巨行星等类型。

有些系统只有少量星球,有些则包含多颗行星和卫星。每个系统都保留可采矿、可建设的星球。

安装

需要 BepInEx 和 Galactic Scale。可以使用模组管理器安装依赖,再安装上方下载链接中的包;GS2 提供星区生成接口。

创建新游戏时,选择 Galactic Scale 2 生成器。Sol 和 Dev 生成器不应用本模组的布局。

手动安装时,先关闭游戏,分别放置两个文件:

BepInEx/plugins/BetterSolarSystem/BetterSolarSystem.dll
BepInEx/patchers/BetterSolarSystem/BetterSolarSystem.Compat.dll

换用本包前停用旧 GS2Tweaks、Global Signal Tower 和旧 GS2GameCompat,避免重复修改。配置文件为 BepInEx/config/cmx.BetterSolarSystem.cfg。

存档

完整布局需要新建星区。 旧档保留已有轨道、半径与矿脉;运行时名称修复和平衡调整可以生效,自定义名称会保留。更换模组前请备份存档及其附属文件。

参数与兼容

普通固体矿团默认每团 16–24 个矿点,小天体为 12–16 个。半径 300 星球的各类固体矿团数量翻倍,单口油井不跟着翻倍;原油目标流速为 1.5–6/s,未计研究加成。

本预览版按 GS2 2.80.3 编译,已完成生成、名称和防御目标判定的针对性检查。They Come From Void 的完整入侵战斗仍需游戏内验证;本模组不修改它的入侵流程。

编译见 BUILDING.md。反馈问题时请附游戏与 GS2 版本、生成器、种子和截图。源码采用 MIT 许可,代码来源与图片说明见 NOTICE.md。

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